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		<title><![CDATA[Put your money on World of Warcraft - Valleywag Comments]]></title>
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			<title><![CDATA[Put your money on World of Warcraft - Valleywag Comments]]></title>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c3913917]]></link>
		    <description><![CDATA[<p>er, Good job.</p> <p>byproxy</p>]]></description>
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		    <pubDate><![CDATA[Mon, 28 Jan 2008 07:34:54 PST]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c3913888]]></link>
		    <description><![CDATA[<p>er, *isimo</p> <p>byproxy</p>]]></description>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
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		    <description><![CDATA[<p>Bravismo.</p> <p>byproxy</p>]]></description>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c1992078]]></link>
		    <description><![CDATA[<P>Linden Labs may well be excellent technologists. They are even introducing voice. The fact is that Second Life is not and cannot be self supporting because it in addition to being an incoherent cyber game world is also a test of the single philosophical reason for Second Life's existence; a method to create commercial value at the expense of the users who create SL's value in the first place. Second Life is a singular social experiment orchestrated and ruled by Linden Labs based on arbitrary policy not market drivers and the needs of those who use Second Life. Thus it acts as a bank, a court who's rule of law is Linden Lab Policy, a securities exchange and perhaps an agent for sanitizing money worldwide. It is plagued with service outages and when things go wrong it is primarily the responsibility of SL users or so it would have its users believe. It is foreseeable that SL is not the raging success that its press speaks of due to psychological reasons but the more likely result is due to questionable policy experiments and possible inadvertant running afoul of athorities in many nations that it will face life and death consequences it cannot fix even were it to solve its psychological and legal errors.</P> <p>Recovering-SLer</p>]]></description>
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		    <pubDate><![CDATA[Sun, 29 Jul 2007 09:02:56 PDT]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c917066]]></link>
		    <description><![CDATA[<p>
Well said!  </p> <p><a href="http://baskinbrand.blogspot.com">JonathanSalemBaskin</a></p>]]></description>
			<dc:creator><![CDATA[JonathanSalemBaskin]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Feb 2007 04:09:45 PST]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c911917]]></link>
		    <description><![CDATA[<p>
Very interesting. In fact I'd argue, by extension, that the proper analogy is WoW is a novel, and SL <a href="http://www.thoughtplay.com/2007/1/31/second-life-is-precisely-as-dull-as-a-dictionary-25">a  bad dictionary.</p></a> <p>thoughtplay</p>]]></description>
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		    <pubDate><![CDATA[Wed, 31 Jan 2007 01:51:05 PST]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c911602]]></link>
		    <description><![CDATA[<p>
QcR6i7H</p> <p><a href="http://blog.glennf.com/">GlennFleishman</a></p>]]></description>
			<dc:creator><![CDATA[GlennFleishman]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 30 Jan 2007 20:49:40 PST]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c911463]]></link>
		    <description><![CDATA[<p>
I agree with you.  SL is less of a game, and more of a demo of what might someday be...it's a far cry from the days of EMPIRE I remember playing on Plato, but it's also a faint whisper of the promise of Snowcrash or Vurt.  Without the anonymity it allows, there's little to do there that can even hint at rivaling the RL corollary.  WoW/et al are less demo and more games, illustrating not so much what technology enables, but more simply about how much fun it is to go on an extended adventure and kill things.  Both 'types' of VR are wedded to this period in time and probably don't contain a lot of tools that will make it to, say, VR 7.0.  Ubiquity will be the threshold for realizing our (my) VR fantasies, and so you are so right that it won't likely involve a screen, keys, etc.  VR won't be a place we 'go to,' but rather wholly integrated into where we already 'are.'</p> <p><a href="http://baskinbrand.blogspot.com">JonathanSalemBaskin</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 30 Jan 2007 19:41:21 PST]]></pubDate>
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		    <title><![CDATA[Put your money on World of Warcraft]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/put-your-money-on-world-of-warcraft-232525.php#c911117]]></link>
		    <description><![CDATA[<p>
Oops, thought I was on valleywag, sorry.</p> <p><a href="http://www.bloglines.com/blog/zinguy">zin_guy</a></p>]]></description>
			<dc:creator><![CDATA[zin_guy]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 30 Jan 2007 17:00:20 PST]]></pubDate>
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