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		<title><![CDATA[A story too good to check - Valleywag Comments]]></title>
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			<title><![CDATA[A story too good to check - Valleywag Comments]]></title>
			<link><![CDATA[http://valleywag.com]]></link>
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	    	<lastBuildDate><![CDATA[Tue, 20 Feb 2007 05:36:40 PST]]></lastBuildDate>
	    	<pubDate><![CDATA[Tue, 20 Feb 2007 05:36:40 PST]]></pubDate>
		<link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php]]></link>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c992707]]></link>
		    <description><![CDATA[<p>
Personally, you can angle any article on SL any way you want, depending on your personal adjenda.  You either GET IT or you DON'T.  Those that get it don't raz on those who don't.  So why are people still, after almost a decade of this software (it's been around since '98 - I think - in some form or another) feeling that they have to knock down those who understand SL?  Like the SL-haters are forming a cult against us.  I say all the haters need to give it a rest and go bang two rocks together and try to make fire.</p> <p>LynetteRadio</p>]]></description>
			<dc:creator><![CDATA[LynetteRadio]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 20 Feb 2007 05:36:40 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c909687]]></link>
		    <description><![CDATA[<p>
I wish the politicians here in France had the opportunity to read a quarter of this page! We are a couple of months away from presidential elections, and our candidates are hyping their way on Second Life, thinking it's a cool move to stay up-to-date... <br />
My english is not good enough to develop the relation between politics and virtuality... still, I can say It's becoming real!!!</p> <p>djvx</p>]]></description>
			<dc:creator><![CDATA[djvx]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 30 Jan 2007 12:06:06 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c808788]]></link>
		    <description><![CDATA[<p>
the online future, nutshelled:</p>
<p>
[quote]<br />
feh. 3d, vr, sl, bah! teh enter-nets r 4 porn!!1!<br />
^_^  -{ZoMFg -- w00t!<br />
I'm n ur blog, commenting ur discussion.<br />
rofllololollerz<br />
[/quote]</p>
<p>
-- something witty and meta____ goes here --</p> <p>beefhaze</p>]]></description>
			<dc:creator><![CDATA[beefhaze]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 06 Jan 2007 07:15:46 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c793362]]></link>
		    <description><![CDATA[<p>
Second Life - Valley Wag it's all in the noise you make. If you want to get recognized on the Internet in 2007, write Al Qaida in your header. But Second Life is easily the next greatest thing since revolution. It allows the baby boomers into the gaming world. Second Life is about adapting to the 21st century, at geriatric speed. This is a good thing. The next generation is all about 3D - and this means story line, graphics, physics, chemistry and biological interfaces, education, communication. 2L is an awesome prototype of 3D intellect and is inclusive. I say, it'll start slow, but once the context is there - the tipping point, smart mob will emerge, and we'll see some real action. Just be patient. The criticism is necessary, not daunting.</p> <p>rhinrichs</p>]]></description>
			<dc:creator><![CDATA[rhinrichs]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 02 Jan 2007 21:48:12 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c788861]]></link>
		    <description><![CDATA[<p>
A sceptic and questioning attitude is naturally always welcome. However, one has to be prepared to defend one's own agenda. The systematic flagging of "hype" regarding a perception of the reality of Second Life, however, should be also carefully done - more with statistical data and reasoning on facts, less with emotional arguments and personal opinions based on the subjective experience one has had.</p>
<p>
Comparing Second Life's "statistics" - however super-inflated as they are - with other popular sites is a good way to start. While the measurements are different - for instance, although you can be a return visitor to any of the social sites <i>without ever registering</i>, and that will show up on the pageviews per month column, in Second Life you have to have an account to be able to log in at all. The alternative is to compare Second Life with MMORPGs, MMOGs, and other synthetic worlds also requiring accounts to participate - and again there will be difficulties there, since most analysts refuse to "believe" the numbers for Second Life either. To make the case even more confusing, Second Life is neither a MMOG nor a "social web site", but probably something more akin to a cross-breed of MySpace and eBay within a 3D environment.</p>
<p>
It takes an analysis of those three aspects to reach some conclusions. Throwing some statistics at it and see how it fares is simply not going to work. For instance, Amazon.com has perhaps a hundred million users, but rarely more than 10,000 are concurrently online. How does that compare to Second Life? It has far less concurrent users, but 50 times as much users. What is a "regular user" of Amazon.com then? Are they classified according to how much they spend there? And how many of the users logging in concurrently to Amazon.com are registered users?</p>
<p>
The bit that makes things more complex here is that when a journalist wants to report on the "impact" of Second Life, it has to start from <i>some</i> statistics to catch their readers' attention. The journalist may have no knowledge of what the statistics <i>mean</i> and how they relate or compare to other statistics. Here is another statistic that I've used often in the past: "Google entries." eBay has 400 million, Second Life 23.8 million entries on Google (FaceBook has 34.4 million). So does this mean that eBay has 20 times the "impact" on the Web as does Second Life? It's a possible conclusion. In any case, when measuring the "impact" of Second Life, we don't have "standard statistics", but we do have some numbers - official ones from Linden Lab, which can be independently validated. The only issue remaining here is how to <i>interpret</I> them.</p>
<p>
After thinking quite a bit on this article, and doing some research on my own, I saw that posting a comment here would be way too long, so I did it on my own blog - <a href="http://gwynethllewelyn.net/article131visual1layout1.html">http://gwynethllewelyn.net/article131visual1layout1.html</...</a></p>
<p>
</p> <p>Gwyneth_Llewelyn</p>]]></description>
			<dc:creator><![CDATA[Gwyneth_Llewelyn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c788861]]></guid>
		    <pubDate><![CDATA[Mon, 01 Jan 2007 15:31:31 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c768252]]></link>
		    <description><![CDATA[<p>
I don't want to check too deeply the technical details - but if SL is prorammable - then perhaps it can be a good platform for games?  Like you build a castle in SL and then collect payments from people whou would go into it and shoot each other.  Is it possible to build a gun in SL?</p> <p>ZbigniewLukasiak</p>]]></description>
			<dc:creator><![CDATA[ZbigniewLukasiak]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 22 Dec 2006 07:08:40 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c757378]]></link>
		    <description><![CDATA[<p>
I was heavily involved in SL for months last year. I quit. I got fed up with the geeky cyberspace/sex culture which was largely devoid of positive human qualities, manners, moral behavior, etc. It was basically the virtual reality equivalent of a bar. Without the beer.</p>
<p>
I knew lots of people who had some good ideas and feedback for Linden Lab on how to create a more pleasant, "family-friendly" environment. But all they did was...duplicate the world and restrict it to teens only. IMHO, that was the exact opposite of what should have happened. What I would have done is put all the smut in its own "adult" world, and left the main world to people who like their Second Life to be as nice as their First Life. :)</p>
<p>
Someday I hope someone comes up with a virtual world that does away with the anonymous avatar "you can do anything you want, even if it's disgusting" culture. In the meantime, I'm sticking with the real world. :)</p> <p>jaredwhite</p>]]></description>
			<dc:creator><![CDATA[jaredwhite]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Dec 2006 15:37:01 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c751057]]></link>
		    <description><![CDATA[<p>
Luddites.  The lot of ya.  What you fail to grasp is that the generations raised on 3d worlds don't give a hoot about the history of the industry or your own personal theories on why VR worlds should not succeed.  </p>
<p>
Generation Xbox will expect the virtual world to extend in all areas of online life.   I'd keep my eye on what Myspace is up to.<br />
</p> <p>Talon</p>]]></description>
			<dc:creator><![CDATA[Talon]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Dec 2006 11:43:23 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c748662]]></link>
		    <description><![CDATA[<p>
Some numbers gathered from real users</p>
<p>
Over the past 9 months our firm has conducted several, formal user experience tests in virtual worlds including SL. Here is some interesting data.</p>
<p>
Of those who attempted to complete the entire first user experience (FUE) including account set up, avatar creation and achieving baseline control of a configured avatar, over 70% failed. In formal usability terms the first user experience of some of these systems is among the worst we have seen in 20 years. Yes, some get through the process but MANY do not. Where the numbers come from in the sequence of interaction has a huge impact on understanding the front-to-back user experience and participation levels. </p>
<p>
Of the 30% who made it through the FUE less than 10% came back within 30 days. Of those who came back most reported low levels of confidence in their ability to control their avatar and navigate the virtual world. Their confidence and interest level remained at a low level for several hours of in-world engagement. </p>
<p>
When we looked at the data behind of those who had reportedly reached deeper levels of immersion in these worlds (time-in-world and repeat visits) over 80% were developers working in-world on projects. (Important note: there is a formal psychological definition of immersion in virtual worlds and less than 2% of the original sample achieved this state over a 3 month period)</p>
<p>
All of this aside, some aspects of these virtual worlds do build robust psychological connections with a very small percentage of users. The problem for SL and other new virtual worlds is fundamentally how to move a much larger population of users to higher levels of immersion more efficiently. SL seems to have totally missed this fundamental concept. In the real-world this is known as customer acquisition, retention and migration.<br />
</p> <p>CMauro</p>]]></description>
			<dc:creator><![CDATA[CMauro]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c748662]]></guid>
		    <pubDate><![CDATA[Sun, 17 Dec 2006 17:43:49 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c747976]]></link>
		    <description><![CDATA[<p>
pighed, I love that line, "SL is just AOL in 3d." :)</p>
<p>
One could easily write an article walking through the analogies one by one. AOL did manage to bring the web to a large part of the general population just like SL will bring virtual worlds to a large part of the general population. Does that mean we have to trudge through a "Mosaic in 3d", then a "Netscape in 3d" until we have "Firefox in 3d" and "IE in 3d" with various other niche browsers? :)</p>
<p>
I don't expect history to repeat itself quite so precisely. The guys at LL are not dummies. They know the history better than we do and are aware of the analogies being made. You can almost smell IBM (and/or Sun) and LL cooking up an open SL server environment. IBM is making significant investments in the technology and they certainly won't want to be running business meetings on LL servers.</p> <p>IAmEric</p>]]></description>
			<dc:creator><![CDATA[IAmEric]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Dec 2006 01:09:53 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c747952]]></link>
		    <description><![CDATA[<p>
Hi Carl,</p>
<p>
Thanks for taking the time to respond.</p>
<p>
Just to clarify, when I said, </p>
<p>
"I just hope that bloggers can try to be a little more responsible when reporting material. Especially when there are lots of people involved, it makes sense to do a little homework."</p>
<p>
I wasn't talking about pulling punches. There are certainly lots of reasons to throw punches. And the "lots of people" I was referring to are your readers. I just presume that quite a few people read your material and if you're going to throw punches, I simply meant that perhaps you could have done a little more homework. Many people, e.g. Tateru Nino and Philip Rosedale for that matter, have been openly discussing the "try me" phenomenon for quite a while now. I can assure you that not a single SL resident believes there are really 2M people there. I would personally be surprised if there were more than 100K people actively engaged in SL.</p>
<p>
A good place to throw punches is at LL executives who know less about SL than the average resident and go around spewing inaccuracies. THAT gets on my nerves :) </p>
<p>
Finally, I do believe the time is now for virtual worlds. For the 100K or so actively engaged SL residents, it is here and now.</p>
<p>
Did you see the Suzanne Vega thing? <br />
<a href="http://nwn.blogs.com/nwn/2006/08/nwntv_the_secon.html">http://nwn.blogs.com/nwn/2006/08/nwntv_the_secon.html</a></p>
<p>
How about the ZeroG SkyDancers? <a href="http://www.youtube.com/watch?v=k3tLwkBNTE4&eurl=">http://www.youtube.com/watch?v=k3tLwkBNTE4&eurl=</a> </p>
<p>
The numbers will continue to grow. Perhaps not at 30-40% per month we're seeing now due to the documented "try me virus", but will likely be at least a steady 5-10% per month of engaged residents. Due to the power of exponentials, that STILL gets to pretty massive numbers pretty quickly. Then again, other efforts are in the works that may end up dwarfing SL. I'm keeping my eyes on Raph :) </p>
<p>
Best wishes,<br />
Eric</p> <p>IAmEric</p>]]></description>
			<dc:creator><![CDATA[IAmEric]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Dec 2006 00:06:56 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c747198]]></link>
		    <description><![CDATA[<p>
Remember when WebVan was going to change the way we buy groceries?</p>
<p>
Remember when Amazon was going to change the way we buy everything else?</p>
<p>
Both hyped.  Who knows...</p>
<p>
Three cheers to the idea that reporters should check their stories, and what the heck, maybe even try out the service they are writing about.  </p>
<p>
But the idea of a company getting all up in their PR firm's grill to tamp down unsupportable claims?  Well, that could only happen in an alternative world...</p> <p>limnthis</p>]]></description>
			<dc:creator><![CDATA[limnthis]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Dec 2006 08:09:47 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c746318]]></link>
		    <description><![CDATA[<p>
Call me naive but my group recently published the first book on Second Life and it's doing phenomenally well right now at all outlets, including Amazon where it's currently ranked higher than Seth Godin's "Small is the New Big" as well as other highly successful titles.  I'm not so hung up on the number of members in the virtual community as I am the number of actual copies of this book that get bought.  Right now, I can't argue with the success we're seeing in sell-through!</p> <p>jwikert</p>]]></description>
			<dc:creator><![CDATA[jwikert]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c746318]]></guid>
		    <pubDate><![CDATA[Fri, 15 Dec 2006 16:57:37 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c742502]]></link>
		    <description><![CDATA[<p>
Yes, MOO is just another flavor of MUD. Stands for "MUD Object Oriented," so um it's right there in the name.</p> <p>tparisi</p>]]></description>
			<dc:creator><![CDATA[tparisi]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 14 Dec 2006 20:19:42 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c742179]]></link>
		    <description><![CDATA[<p>
yes, eric, alts and returns are hard to count and we're right to be skeptical about the numbers.  LL is trying to establish their value - their reputation and attention - and i also disagree with some of the process by which they're using the media.  </p>
<p>
<br />
but there's a perspective not to be overlooked; this is the same process that got the graphical 2d-based internet (aka "WWW") rolling.  </p>
<p>
AOL did the same thing as SL. in 1993 AOL was distributing a graphical browser and many people had a hard time telling it from mosaic or netscape or whatever. i was an AOL user in 1992 (and i was building web sites in 93) and people got really excited about AOL.  and this is what second life is doing, as well. </p>
<p>
they're proprietary, what goes in don't come out, they're an isolated island and you need to download a browser to use it.  gee, and let me add another parallel which is that their technology is feeble and their methods of governing communities (as well as customer service) is lousy.  i could list others.  like the hype factor and the number of users.</p>
<p>
but this 'proprietary island' model will change in the coming 1-3 years and we will see systems like multiverse, mediamachines, and community-based models crack this open.  </p>
<p>
anyway, AOL and SL generate interest for a model that eventually replaces them.</p>
<p>
my point is this:  SL and the media around it indicate that we are moving towards open virtual worlds.  we've seen trends emerge, so let's watch history repeat itself.  after all, SL is just AOL in 3d. </p>
<p>
</p> <p>pighed</p>]]></description>
			<dc:creator><![CDATA[pighed]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c742179]]></guid>
		    <pubDate><![CDATA[Thu, 14 Dec 2006 18:27:12 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c741748]]></link>
		    <description><![CDATA[<p>
A new media type is never properly appreciated when it is first introduced. Edison got it completely wrong with his own invention, the phonograph: he thought its primary use would be for business dictation, not anything as "vulgar" as popular music. Who knew?</p>
<p>
The left-brainers can continue to try to analyze Web 3D, and the analysts can try to put it in a box. I suspect that it will defy categorization for some time to come. Meantime, the people who will believe in it will continue to try to make it work. Personally I would bet my money on the second group-- oh wait, in fact, I have. But that's just me, and I'm a Believer.</p>
<p>
Why does this topic spark so much polarized discussion? Since I've been in the world of online 3D - about 12 years now - public opinion continues to divide evenly between the skeptical reactionaries and the starry-eyed zealots, with hardly any room in the middle for a realist like me. Clay seems to be in the former camp and I doubt anything is going to shake him of that.</p>
<p>
What I fear most about articles like this is that it frames the dialog as a debate over the merits of the medium itself, rather than an examination of what is good and bad about one specific product. I think Clay doesn't care whether SL is good or bad: 3D is useless and this is the smoking gun he's been looking for.</p>
<p>
The fact is, as pioneering as SL is, it is hardly ready for mass consumption. It's no surprise to me that only, say, 15% of those registered users do anything with the software on a regular basis. It's a hard product to use and it has a steep learning curve. Too bad Clay couldn't just stick to exploring that issue for its own sake.</p> <p>tparisi</p>]]></description>
			<dc:creator><![CDATA[tparisi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c741748]]></guid>
		    <pubDate><![CDATA[Thu, 14 Dec 2006 16:21:28 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c736843]]></link>
		    <description><![CDATA[<p>
Technically though, it is, heh.</p>
<p>
MOO/MUSH/MUX/TinyMUD grew out of, say it with me, MUD.</p>
<p>
Lets go wild!</p> <p>eraserhead</p>]]></description>
			<dc:creator><![CDATA[eraserhead]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 13 Dec 2006 15:16:24 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c736708]]></link>
		    <description><![CDATA[<p>
"Second Life is not offspring of the MUD, it's offspring of the MOO/MUSH."</p>
<p>
And it's that kind of pedantry that makes the mainstream users go wild!</p> <p><a href="http://valleywag.com">Nick Douglas</a></p>]]></description>
			<dc:creator><![CDATA[Nick Douglas]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 13 Dec 2006 14:43:08 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c734993]]></link>
		    <description><![CDATA[<p>
Where these mini Second Life clones devoted full on to Gorean, age play, furry, and goth vampires will rise up and slay the mighty parent at LL, leaving the world safer for all sexual deviants to problem wave their gigantic cocks and vaginas high.</p> <p>eraserhead</p>]]></description>
			<dc:creator><![CDATA[eraserhead]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 13 Dec 2006 10:50:39 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c734493]]></link>
		    <description><![CDATA[<p>
Hi threv,</p>
<p>
I agree with you and here is a good article discussing the issue.</p>
<p>
<a href="http://callfromnextlife.blogspot.com/2006/11/why-we-need-open-source-second-life.html">http://callfromnextlife.blogspot.com/2006/11/why-we-need-o...</a></p>
<p>
It is pretty clear to me that SL will become open sourced and with IBM and Sun taking such interest, it is ony a matter of time before SL servers will be available outside LL.</p>
<p>
Best regards,<br />
Eric</p> <p>IAmEric</p>]]></description>
			<dc:creator><![CDATA[IAmEric]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c734493]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 09:23:54 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c734301]]></link>
		    <description><![CDATA[<p>
Eric,</p>
<p>
I got a pre-launch demo of Second Life, straight from Mitch and the Second Life team, several years ago at  PC Forum, so I'm well aware of Mitch's bullishness on the subject. Mitch has done more to advance the state of the world through better technology than I ever will, but neither my admiration nor awe for him is enough to make me suspend my own judgment, and on this subject, I think Mitch is wrong. </p>
<p>
More to the point, my contention is not that LL is lying, but that they are happily tolerating unsupportable claims on their behalf made by the press. Note that the core of the piece is reasons why reporters, not LL employees, are treating the story with undue credulity. </p>
<p>
Rosedale has been admirably direct in some forums, but quite content to have the "1.x million" figure quoted in others. I'd take LL's bona fides more seriously if they'd pull the Total Accounts number from the login page, and shrink the recently logged in window to 30 days, but these changes, as unlikely as they are, still don't begin to get at the real number, nowhere reported on or derivable from their stats page, which is return users.</p>
<p>
As for the in-world experience, and especially the technological support for this sort of thing, you are reading something into the article that is not there. I am not a skeptic of the _technological_ success of SL, but of its social success. WoW long ago proved that the tech scales to many passionate users; the difficulty is in creating many passionate users. </p>
<p>
As for pulling my punches because "there are lots of people involved", there are a lot _more_ people on the receiving end of the current hype, and they are the ones I'm concerned with. LL employees can take care of themselves; my audience is the people hearing only that there are millions of people using SL; they haven't been getting their USRDA of skepticism.</p> <p>cshirky</p>]]></description>
			<dc:creator><![CDATA[cshirky]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c734301]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 08:53:23 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c734206]]></link>
		    <description><![CDATA[<p>
"All of us have been expecting something like this for the past 15 years."</p>
<p>
In that time, we've grown out of our antiquated space-age concepts of "the future" and realized what the true powers of the internet and information age are.</p>
<p>
spending as much time as you possibly can configuring an avatar for activity that is nothing more than an augmented version of getting *off* the computer in the first place is NOT what has made the web such a treasure trove of resources. </p>
<p>
in fact, SL violates one of the prime capabilities of the web - interoperability.  it's entirely proprietary.  why would i spend as much time as i can making something arbitrary for a small subset of people to access?  rather - ONLY that small subset of folks can access it, AFTER paying for it, and AFTER going through their own series of hoops to get to what you're offering.</p>
<p>
the novelty of SL is what sells it.  SL offers *nothing* past that novelty.</p> <p>threv</p>]]></description>
			<dc:creator><![CDATA[threv]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c734206]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 08:40:01 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c733810]]></link>
		    <description><![CDATA[<p>
I'm not saying SL is new in concept. All of us have been expecting something like this for the past 15 years. Startups have come and gone (I still suggest reading Kapor's speech).</p>
<p>
There are two points to my argument: 1.) technology is ready for this now, whereas it wasn't even a few years ago, 2.) the accusations against LL are misdirected. </p>
<p>
Regarding the second point, I already posted a quote directly from Rosedale. That was not obtained covertly. If you really want to know what LL is telling the media, it doesn't take a lot of effort to find it. The easy thing to do is to blame them for irresponsible reporting by media that really has no clue about it.</p>
<p>
I just hope that bloggers can try to be a little more responsible when reporting material. Especially when there are lots of people involved, it makes sense to do a little homework.</p> <p>IAmEric</p>]]></description>
			<dc:creator><![CDATA[IAmEric]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c733810]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 07:26:46 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c733216]]></link>
		    <description><![CDATA[<p>
You are of course correct  viewings Second Life 's statistics with scepticism, the Total Users statistic at the screen top is as you so rightly observe not really that at all. </p>
<p>
However in your haste to call for the emperors clothes I think you miss an essential difference between Second Life and what has gone before, namely the rich support for user-content and in particular the scripting language LSL.  These make Second Life a qualitatively different environment from its predecessors. </p>
<p>
I'm a professional coder. I returned to Second Life a few months ago after having first tried it in early 2005 - at that time I'd dismissed is as a pretty thin experience not worth my time, and yes I do find it intensely irritating that my former logon is included in their total numbers.  However this time around I've stayed, and because the power of the development tools, particularly LSL, has advance to that interesting point where the system can achieve things that the creators never envisaged.</p>
<p>
Anyone who's ever developed an application with a significant user development environment behind it will recognise this phenomenon: the jaw-dropping moment at which one of your users comes back and does something with your software that you yourself never realized it could do. This is a very large flag that says pay attention.</p>
<p>
Not everyone is a coder of course, but many people like to 'create' in some sense (even if it's just putting together a cool looking avatar).  Second Life gives an opportunity for that and then, most importantly, provides a ready-made audience to show off.  Sit in any popular gathering place in Second Life land you'll see this happening all the time. As one of my friends observed, Second Life is a vanity-driven culture. It sounds trivial, but to dismiss that would be as much a mistake as dismissing the importance of the fashion industry in real life.</p>
<p>
Of course many people will never 'get' Second Life in the same way that many people never 'got' IRC. But I believe Second Life has now evolved to the point where it has sufficiently wide appeal that it is sustainable, even if the percentage of people to whom it appeals at the moment is still limited. What I think most likely to happen, and hope the Lindens can facilitate, is that as more capabilities are added (and more content is created inline) that percentage will grow. There are a lot of caveats in there of course, not least the scalability of the grid which has recently shown signs of strain, but to dismiss Second Life as simply a 'Try Me' virus is to make as big a mistake as the hype in the mainstream press. (Second) Life is more complex than that.<br />
</p> <p>cruachan</p>]]></description>
			<dc:creator><![CDATA[cruachan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c733216]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 01:06:57 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c733127]]></link>
		    <description><![CDATA[<p>
"If you haven't seen it, I also suggest you read this:</p>
<p>
Mitch Kapor on the Power of Second Life<br />
<a href="http://www.3pointd.com/20060820/mitch-kapor-on-the-power-o...">http://www.3pointd.com/20060820/mitch-kapor-on-the-power-o...</a></p>
<p>
and ask yourself if you are suffering from "macromyopia"."</p>
<p>
I'm suffering from wall-of-text-aphobia. So someone who has a vested interest in SL can blow ALOT of smoke up ours asses.</p>
<p>
Didn't read it, didn't need to. I probably speak for the majority of people when I say I don't need someone "explaining" to me the great things about Second Life.</p>
<p>
I'm assuming most people who read Valleywag are not new to the internet, and have been around the virtual block before. SL is nothing new, go preach to the people who still log on to LambdaMOO and try and convert them, hell they already believe in that platform, your jobs half done.</p> <p>eraserhead</p>]]></description>
			<dc:creator><![CDATA[eraserhead]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c733127]]></guid>
		    <pubDate><![CDATA[Wed, 13 Dec 2006 00:02:15 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c733044]]></link>
		    <description><![CDATA[<p>
Odd that you mention that young people flock to the tech beat and, earlier, PointCast. I'm nearly 40, and have been writing about tech since for over a decade. (I never wrote about games.) I was talking to a terrific young reporter here in Seattle a few weeks ago, and mentioned PointCast. Despite this person being totally au courant and bright, they had never heard of PointCast or even push technology (under that name). It took just a few minutes to brief them, and then they immediately contextualized it. But at a decade younger than me, that whole revolution passed them by.</p>
<p>
Your use of immanent confused me. I can see how either imminent or immanent was appropriate. Did you mean transcendence or immediacy?</p> <p><a href="http://blog.glennf.com/">GlennFleishman</a></p>]]></description>
			<dc:creator><![CDATA[GlennFleishman]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c733044]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 22:29:24 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732974]]></link>
		    <description><![CDATA[<p>
Hi,</p>
<p>
By your own admission, </p>
<p>
"I may have been made immune to the current mania by ODing on an earlier belief in virtual worlds:"</p>
<p>
I too was burned in the past by believing in this stuff. During the prior crazes, I was a graduate student at UIUC and had access to cool stuff at NCSA, e.g. the "CAVE", and similar things. However, I think your prior disappointments have made you too jaded. I suggest that you really take a second look at this stuff. I believe you will eventually come to an appreciation that "this time it is different". For example, what kind of bandwidth was available in 1993 or even 1996 for that matter? What was the state of graphics processors? Technologically, it is the time for this stuff to take off and we're seeing it happen.</p>
<p>
If you haven't seen it, I also suggest you read this:</p>
<p>
Mitch Kapor on the Power of Second Life<br />
<a href="http://www.3pointd.com/20060820/mitch-kapor-on-the-power-of-second-life/">http://www.3pointd.com/20060820/mitch-kapor-on-the-power-o...</a></p>
<p>
and ask yourself if you are suffering from "macromyopia".</p>
<p>
Hamlet gave the link, but here is the direct quote from Philip Rosedale:</p>
<p>
"Actually, it is much higher than that," he said. "Although Second Life is still challenging to get used to, about 10% of newly created residents are still logging into Second Life weekly, 3 months later. 10% is pretty good given the computer requirements and steep learning curve" </p>
<p>
I also suggest you read Tateru Nino's blog. She has some fascinating and thought provoking articles.</p>
<p>
<a href="http://www.secondlifeinsider.com/bloggers/tateru-nino">http://www.secondlifeinsider.com/bloggers/tateru-nino</a></p>
<p>
Best regards,<br />
Eric</p> <p>IAmEric</p>]]></description>
			<dc:creator><![CDATA[IAmEric]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732974]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 21:30:37 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732928]]></link>
		    <description><![CDATA[<p>
Hi,</p>
<p>
there are several, though simple things I don't get in SL.</p>
<p>
Why do people build stairs and delicate escalators, if they can fly? </p>
<p>
Why do they spend money (real or virtual) buying chairs if they cannot get tired? </p>
<p>
Why do they replicate their rather low quality RL architectural, physical environment _exactly_ in SL when they have the tools to create _anything_ they want?</p>
<p>
Why does everyone look like in SL as if they were from the front page of People magazine? Are there any ugly (normal, handicapped, not-so-cute, and/or with disabilities) people there at all?</p>
<p>
I guess any of these questions point to some fundamental flaws in the logic of SL. But maybe I am wrong. When VRML was hot I had the chance to advise against investing in a larger VRML based environment, and ever since SL is around i wonder if I had made a mistake back then. In my gut though I feel that I was right, and I am right to be very skeptical now.</p>
<p>
</p> <p>barrett</p>]]></description>
			<dc:creator><![CDATA[barrett]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732928]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 21:05:00 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732822]]></link>
		    <description><![CDATA[<p>
Well, yes, Second Life gets far more attention and hype than its user numbers deserve; consider WoW. On the other hand, they've made a "non-game virtual world" work, to the degree of having a substantial community of users, which is something I thought was basically impossible. Games are 'interactive entertainment with a goal,' and non-game VWs inherently have no goal; 2nd Life pulled the trick by having adequate tools for user-created content, so there's now enough stuff to explore with its own goals, that it doesn't completely suck. Which is pretty neat, really.</p>
<p>
But yes, the idea of the Metaverse is ludicrous; if I wanted to walk through stacks of books, I'd go to Borders. The advantage of the Internet is that it -doesn't- replicate the problems of the phenomenological universe, and the metaphor of a 3D world with avatars is not a good one for most of the things you actually might want to do online.</p> <p>costik</p>]]></description>
			<dc:creator><![CDATA[costik]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732822]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 20:14:33 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732811]]></link>
		    <description><![CDATA[<p>
What what what!</p>
<p>
You aren't convinced that Second Life is the second coming of the Internet?</p>
<p>
Blasphemy!</p>
<p>
This is the future son! My god, how can you be so blind! Look, its 3-D, you can fly, you can create stuff and sell it! And by the way, have you seen the size of my virtual cock!</p>
<p>
I for one am at my saturation point with Second Life hype. </p>
<p>
SL has anywhere from 10-15k people on at a time, so thats what, less than 1% of "Total Users". Even if you say 17k, Mr. Au, your still at 1%. At best only 1% are on at any given time. Gee, I guess the other 99% just don't "get it".</p>
<p>
New avatar creation counts towards those totals, so if you create an account, and never log in, your still counted. Also assume most people have more than one avatar. Then factor in accounts created by "land barons" used to purchase First Land. Cancel you account, your still counted.</p>
<p>
I would be amazed actually if Second Life had 100k regular users.</p>
<p>
As this article pointed out, SL is nothing new, its just a graphics engine strapped onto MUSH/MOO code. </p>
<p>
People talk about its educational uses, well this was done with MUSHes and MOOs back in their "day". </p>
<p>
People talk about making money in SL, well people are making money off other MMO's, big whoop. If you want to devote your time and effort to making a living off SL, more power to you, but don't get upset when people snicker at you behind your back.</p>
<p>
It's SOOOOO refreshing to read articles like this, I mean there is only so much you can polish a turd after all.</p> <p>eraserhead</p>]]></description>
			<dc:creator><![CDATA[eraserhead]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732811]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 20:09:23 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732623]]></link>
		    <description><![CDATA[<p>
"as I write this, it's 690,800 recent users to 1,901,173 signups, or 63%."</p>
<p>
Not quite.</p>
<p>
690,800/1,901,173 is .36</p>
<p>
That means the rate of return is 36%, not 63%.  So, it's actually horrible.  You just divided backwards.  </p>
<p>
Don't feel bad, I totally forgot how to figure out the break out point for a root locus lying on the real axis on my controls exam today... ba!</p> <p><a href="http://www.totalinsanity.net/die_oxide/">Adam</a></p>]]></description>
			<dc:creator><![CDATA[Adam]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732623]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 18:44:56 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732483]]></link>
		    <description><![CDATA[<p>
Let me just say - as the inventor of VRML - amen, brother.</p> <p>mpesce</p>]]></description>
			<dc:creator><![CDATA[mpesce]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732483]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 18:02:25 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c732460]]></link>
		    <description><![CDATA[<p>
bless you for your courage and willingness to pinprick the bubble. </p>
<p>
the gargantuan amount of capital flowing into tech/new media stratups, married with the painful scarcity of successful exits from same, is fueling a hype machine like never before - absent real rewards VCs and entrepreneurs get desperate and start inventing imagined ones, or at least invent seeming metrics making usccess seemingly around the corner. the fact that the new nirvana is barely wiped down and propped up failed business models of tech bubbles past seems to bother, or capture the attention, of no one</p> <p>Grand_Egress</p>]]></description>
			<dc:creator><![CDATA[Grand_Egress]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c732460]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 17:54:27 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731732]]></link>
		    <description><![CDATA[<p>
"If we think of a user as someone who has returned to a site after trying it once, I doubt that the number of simultaneous Second Life users breaks 10,000 regularly. If we raise the bar to people who come back for a second month, I wonder if the site breaks 10,000 simultaneous return visitors outside highly promoted events."</p>
<p>
At the moment I type this, Clay, there are 17,041 people in-world, and given the new account creation rate (about 10-14K total through a 24 hour period), only a few thousand of those are likely to be new users.  Concurrent users at peak has exceeded 10,000 for over four months, and is now approaching 20K at prime time.</p>
<p>
Also, that number has very little to do with "highly promoted events", because most events are architecturally limited to 120-140 people maximum, for one thing-- you can get around that, but it takes some serious planning-- and for another, most SL activity isn't based on around one-time events, it's based around communities and established popular sites.</p>
<p>
Your point on churn rate is very well taken, however.  One of my writers reported on the scene and has a very good quote from Philip about that:</p>
<p>
<a href="http://nwn.blogs.com/nwn/2006/11/new_world_numbe.html">http://nwn.blogs.com/nwn/2006/11/new_world_numbe.html</a></p> <p><a href="http://secondlife.blogs.com/nwn/">Wagner James Au</a></p>]]></description>
			<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731732]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 14:29:24 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731694]]></link>
		    <description><![CDATA[<p>
All I know is that whoever is running the Myth Casino is making a ton of virtual cash and I doubt they have to work in real life at the rate they are banking it now.  They just started the Virtual World Poker Tour and the entry fee is pretty high.  It's like a front for gambling but it sure is fun.</p> <p><a href="http://www.myspace.com/pnicer">Adam In Texas</a></p>]]></description>
			<dc:creator><![CDATA[Adam In Texas]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731694]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 14:22:14 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731663]]></link>
		    <description><![CDATA[<p>
SL has about 15k concurrent users, and its been estimated they have around 70-110 actives.</p>
<p>
Thier conversion rate, the rate at which a registered user becomes an active (or rather pays) is debateable, but I would guess its about 5%</p> <p>Passerby</p>]]></description>
			<dc:creator><![CDATA[Passerby]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731663]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 14:15:15 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731559]]></link>
		    <description><![CDATA[<p>
Check the public Second Life stats for the 30 days returning visits : <a href="http://secondlife.com/whatis/economy_stats.php">http://secondlife.com/whatis/economy_stats.php</a></p>
<p>
And now I need to go snag Buble 30 (:P) just as a mere SEO measure. </p> <p><a href="http://amifamousnow.com">franky</a></p>]]></description>
			<dc:creator><![CDATA[franky]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731559]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 14:01:28 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731458]]></link>
		    <description><![CDATA[<p>
Compare this to another popular site mired in controversy for their business decisions - craigslist. In the second life world, the assumption is all one has to do is fake a few million users and you get another myspace and a foolish acquisition. Craigslist, in contrast, is concerned with actually being part of the community in an ongoing way. Some may fault them for going too far in this direction (having too few nonspeculative users), but they have intruded too far into the newspaper's classified ad business to be ignored - to the point that craigslist is starving them on revenue.<br />
So there are two kinds of Internet businesses illustrated - one that is doing a fantasy fade-in for a quick buck, and another that is desparately concerned with real genuine community - at least, as far as classifieds go.<br />
The irony is that these two business types feed off of the same desperate news structure - second life postures itself as the "future" by addicting customers to virtual lives, while craigslist feeds off the newspaper's "past" business of ad revenue. <br />
So who wins? The "future sell" based on addicted eyeballs appeals to the old-guard media conglomerates that cannot or will not compete in their traditional businesses - hence the enthusiasm among journalists and VCs. The "past sell" based on eating the revenue pie appeals to strategic business interests that see an opportunity in owning that market. In the latter case, journalistic spin is irrelevent.<br />
Journalists who play the spin game in the former case may prefer to believe that they are building and defending their own interests. However, it is the craigslists of the world that fundamentally erode their media base. Buying Internet fads like second life may appear to be a panacea for media revenue ills, but at the end of the day it will be no more satisfying than buying a new pair of shoes to assuage a job loss.</p> <p>lynne</p>]]></description>
			<dc:creator><![CDATA[lynne]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731458]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 13:43:22 PST]]></pubDate>
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		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731377]]></link>
		    <description><![CDATA[<p>
"3.0 type buzzword" already happened. its been happening since 2.0 made its way from techies and trekies to the mainstream.</p> <p><a href="http://websides.blogspot.com">Narnia</a></p>]]></description>
			<dc:creator><![CDATA[Narnia]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731377]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 13:30:41 PST]]></pubDate>
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		<item>
		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c731152]]></link>
		    <description><![CDATA[<p>
Second Life is not offspring of the MUD, it's offspring of the MOO/MUSH. World of Warcraft is offspring of the MUD, which is why it is so much more successful.  People don't (yet) need a 3D space in which to chat and interact.  They have many other far more accessible and far more natural metaphors for this online.  </p> <p>SusanWu</p>]]></description>
			<dc:creator><![CDATA[SusanWu]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c731152]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 13:00:07 PST]]></pubDate>
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		<item>
		    <title><![CDATA[A story too good to check]]></title>
		    <link><![CDATA[http://valleywag.com/tech/notag/a-story-too-good-to-check-221252.php#c730781]]></link>
		    <description><![CDATA[<p>
 I think that eventually the Virtual Worlds hype will deliver but Second Life is still a primordial version of this. Much like how so many internet companies in the late nineties promised they'd revolutionize the way people watch TV, yet this is only really happening now, some eight years later (which of course is eons in Internet Time)</p>
<p>
Second Life is a brave prototype, but wait until this whole idea gets a "3.0" type of buzzword attached to it before it's ready for prime time.<br />
</p> <p><a href="http://myspace.com/ascendant23">Malaclypse</a></p>]]></description>
			<dc:creator><![CDATA[Malaclypse]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[34:221252:c730781]]></guid>
		    <pubDate><![CDATA[Tue, 12 Dec 2006 12:08:19 PST]]></pubDate>
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