<![CDATA[Valleywag: Second Life]]> http://cache.gawker.com/assets/base/img/thumbs140x140/valleywag.com.png <![CDATA[Valleywag: Second Life]]> http://valleywag.com/tag/second life http://valleywag.com/tag/second life <![CDATA[ There.com hopes Second Life hasn't ruined virtual worlds for everybody ]]> With support for Mac users, a new Facebook widget and an instant messaging application, There.com is hoping to breathe some life into its 3D virtual world which has gone largely unnoticed for years since its launch in 2003. If publicity could support a business model, Second Life might not be the largely empty libertarian paradise it is today. Google's new entry Lively, on the other hand, has also struggled with adopting users — possibly because it refuses to cater to any interests that aren't G-rated. The question remains as to whether any 3D simulacrum that isn't explicitly for gaming has much attraction to all but introverted shut-ins and avant kinksters. With family-friendly rules to keep the virtual pimps and hustlers off the polygonal streets, There.com might just succeed in finally reaching a broadening demographic: Parents so scared, they'd rather keep their teens cooped up at home and nervously trying to interact with crushes online when not reading the Twilight series of chaste teen romance novels featuring abstinent vampires or getting dragged to dad's Promise Keepers meetings.

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Tue, 02 Sep 2008 23:00:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=5044690&view=rss&microfeed=true
<![CDATA[ The reinvention of Second Life ]]> Virtual worlds are endlessly mutable. As are the wildly implausible schemes their boosters concoct for making money off them. The latest idea Linden Lab has for Second Life: Profit, in some vague, unspecified way, from the world's free 3D design tools. The perpetually gullible BusinessWeek bought this story, pointing to examples of toy designers and architects building digital models and showing them off to customers in Second Life. There's a certain beauty to it: An entrepreneur's fantasy, used to peddle other entrepreneurs' fantasies. Not that there's much of a business here, since Linden Lab gives away its design software. It does suggest a graceful exit strategy for Linden Lab's investors, which include Benchmark Capital: They should persuade Autodesk to buy the company before its free design tools erode the market for that company's profitable design software. Not that I think that Second Life actually poses a threat to the AutoCad franchise — just that Mark Kingdon, Linden's adman-turned-CEO, is slick enough to make the pitch. ]]> Wed, 27 Aug 2008 10:40:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=5042524&view=rss&microfeed=true <![CDATA[ Second Life romance gone wrong ends in stalker's arrest ]]> A 52-year old man from Claymont, DE was surprised in his home by a taser-wielding Kimberly Jernigan, whom he had dumped months before shortly after they first meet in an attempt to flesh out a Second Life love affair. Jernigan fled, leaving her dog Gogi gagged with duct tape in the bathroom, but was arrested shortly thereafter by officers in Maryland. It isn't great publicity for Linden Labs, the company behind Second Life, but when you cater to making one's solipsistic delusions manifest, what can you expect? [CNET]

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Tue, 26 Aug 2008 13:40:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=5041838&view=rss&microfeed=true
<![CDATA[ Obama, McCain fail to curry furry favor ]]> Like every other brand seemingly desperate to court the dressing-up-as-animals-to-have-sex market, the Barack Obama and John McCain campaigns have purchased lots in Second Life. The virtual world's few active users aren't bothering to visit. Which is probably a blessing, because the best chance for the projects to gain publicity is for griefers to show up with pooping cats and flying penises.

Scratch that last one: Even the winged-phallus contingent has given up on Second Life and moved its penile protestations back into the real world. Internet politics has yet to prove it can reliably turn up voters willing to put on pants and leave the house to vote — the Second Lifer group on Barack Obama's social network has made all of 6,652 calls and raised $19,355.66.

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Fri, 15 Aug 2008 12:20:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=5037222&view=rss&microfeed=true
<![CDATA[ New 3D virtual world Lively launches ]]> Lively from Google is yet another 3D virtual world, kind of like Second Life but as yet unpopulated by furries or Goreans — completely virgin virtual land for griefers from like the clever goons at Something Awful to terrorize! But rather than an expansive, open-ended universe, Lively is a collection of individual "rooms" which you can then embed on third-party Web sites. Though it's not a browser-based application but a Windows-only download — so you'll have to wait just a bit before I can confirm whether or not you can "cyber," gamble or run ponzi schemes. You can, at least, feel up other users:

In our user research, we’ve been amazed at how much more poignant it is to receive an animated hug than seeing the text “[[hug]]”.

In the promotional video, the characters looke a bit like the anime-styled Yahoo Avatars. I can only hope Google's thought to include leather-daddy apparel, having released the product during Pride month.

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Tue, 08 Jul 2008 15:20:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=5023133&view=rss&microfeed=true
<![CDATA[ If Second Life throws a fifth anniversary party and no avatars are there to hear it, does it make that annoying typing sound? ]]> Second Life, the 3D virtual world favored by furries and the digital departments of ad agencies desperate to convince clients how cutting-edge they are, is celebrating its fifth anniversary this year. In that time, little has changed — the same poorly-rendered polygons and textures move through the same largely empty world, where quite honestly the most innovative users have been the griefers who turn up at any of the arranged publicity events featuring corporate shills and politicians desperate to convince anyone how cutting-edge they are. Linden Lab may shuffle on like a zombie, but that doesn't change the fact that it's time for a post-mortem.

A quick check of Alexa shows that traffic to the secondlife.com — where new users sign up and download the software — is flat if not down, and still well behind worldofwarcraft.com, which is nearly as old and far more popular. While Second Life allows you the freedom to do anything, and I mean anything, you want, consumers have made their choice when it comes to virtual worlds, and they've chosen manicured gardens and not libertarian free-for-alls populated by flying penises.

Sure, my avatar's screwed around in the virtual world once or twice, but that's generally about all any of Linden Lab's reported 10 million users have done. I'm sure for those suffering from autism it's a magical experience, not to mention those suffering from a lack of PhD thesis ideas and technology journalists looking for something to playfully mock. In the end, it's that latter that I'll miss about Second Life most as it slides into the dustbin of history. People just don't laugh at punchlines about Goreans like they used to.

What doomed the virtual world? The lack of graphics development, for starters. The engine has improved little since it started, and it certainly won't attract any new users used to the finely rendered worlds in today's high-end console and PC games. Crappy American broadband didn't help, since every change of viewing angle required a whole new batch of data to be downloaded. And trying to attract business from advertisers in order to shill to the occasional transhuman passerby, as opposed to support robust development of things to actually do beyond gambling and ponzi schemes, didn't help make it a sticky experience.

I don't blame most of the folks at Linden Lab, who seemed to suffer a shared delusion inspired by one too many readings of Snowcrash, possibly too much MDMA and certainly the cultishness founder Phillip Rosedale fostered. I do, however, blame the boosters from without who took every usage statistic and brave new world vision that came out of the company's Barbary Coast offices seriously. Sorry, but Valleywag told ya so. (Image by Torley)

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Tue, 24 Jun 2008 17:00:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=5019390&view=rss&microfeed=true
<![CDATA[ Israel to jail online brothel owners in actual prisons ]]> Good news for Second Life! Israeli legislator Zahava Gal-On has been so taken in by the illusion of sex offered in fake online worlds that she's proposing mandatory five-year jail terms for the operators of "virtual brothels" — websites "offering women for sale," she says. If only! Sites like Craigslist, The Eros Guide, MyRedBook, and The Erotic Review advertise real sex for hire, but law enforcers prefer to log on to track down working girls, rather than take the sites offline for pimping. If Gal-On took a moment to understand the economics of virtual vajayjay, she'd see her concerns were misplaced.

An outside estimate of how much a Second Life brothel owner may make is slightly less than $50K per year — in actual currency. One strip-club owner netted a quarter of a million dollars from her initial $4,000 investment. She's probably the anti-trafficking type's worst enemy, too: a single mom. Good thing she's conducting business Stateside.

Compared to online escort directories, that's chump change. Eros-Guide, for example, has been in business since 1997, and currently collects between $50 and $400 per month from approximately 5,000 escorts advertising, for an annual take of $500,000 even by the most conservative of estimates (not to mention the porn and sex toy ads they run). Review boards like TER and Redbook have a different business model, soliciting membership fees ranging from $100 to $180 per year from hundreds if not thousands of escort-seeking clients. With so many businesses profiting from just the lead-up to prostitution — from domain registrars to hosting providers — lawmakers may be left asking, who isn't a pimp here? The only crime Second Life is committing is not making more money off the business.

(Screenshot via YesButNoButYes)

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Tue, 03 Jun 2008 15:20:00 PDT Melissa Gira Grant http://valleywag.com/index.php?op=postcommentfeed&postId=5012742&view=rss&microfeed=true
<![CDATA[ The flying penis menace moves offline in Russia ]]> In a stunt reminiscent of something from Second Life, an unknown perpetrator let loose a remote-controlled flying dildo at a speech yesterday by Garry Kasparov, the famed chess champion defeated by IBM's Deep Blue who now heads up Other Russia, an opposition party that seeks to wrest power from the Kremlin government dominated by Prime Minister Vladimir Putin. As Andy Baio at Waxy points out, it's unclear if the pranksters knew about the infamous interview between Second Life baron Anshe Chung and CNET reporter Daniel Terdiman, video from which is embedded after the jump.

I'll be the first to count such outbursts as a sign of growing democracy — Putin and new president Dmitry Medvedev could have just jailed Kasparov like former Yukos owner Mikhail Khodorkovsky. In the opening of the video featuring Kasparov, his bodyguards jump at first, presumably expecting something more menacing before swatting it out of the air. I asked Terdiman how he thought the situation was handled, as he was one of the first people to confront the flying penis menace, but he declined to offer an opinion.

Kasparov, for his part, was unperturbed and said (approximately translated) "we should be grateful that we've been shown one more time that we need to raise the level of political discourse" to applause from the audience.

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Mon, 19 May 2008 18:00:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=391828&view=rss&microfeed=true
<![CDATA[ Congressman Mark Kirk, a Second Life critic, employed Julia Allison ]]> mark_kirk.jpgMark Kirk, the Illinois Congressman who wants Second Life banned from schools and libraries, has more than a passing familiarity with virtual reality, illusion, and the construction of self. In 2000, Star magazine editor-at-large Julia Allison, then known as Julia Baugher, worked for Kirk, a family friend, as a legislative aide, and was maid of honor at his wedding.

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Wed, 07 May 2008 11:20:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=388123&view=rss&microfeed=true
<![CDATA[ Congressman gets in on Second Life's "rape rooms" ]]> Taking a page from Nebraska's Internet cops, U.S. Representative Mark Kirk (R.-Ill.) has created a fake teen of his own in order to protect real ones. While promoting a bill to restrict access to social networking sites in public schools and libraries, Kirk and Illinois law enforcement detailed the solicitations received by the imaginary 15-year-old female they played in Second Life — to enter "rape rooms," among others. Acknowledging that there were no known cases of sexual assault on underage users at Second Life, Rep. Kirk still called the site an "emerging danger." Now with the addition of his fictional sex-seeking teenage avatar, of course. (Photo by Daily Herald)

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Tue, 06 May 2008 17:00:00 PDT Melissa Gira Grant http://valleywag.com/index.php?op=postcommentfeed&postId=387829&view=rss&microfeed=true
<![CDATA[ Second Life maker finds second CEO in adland ]]> Mark Kingdon has a virtual kingdomLinden Lab, which operates the Second Life virtual world, has found a new CEO: Mark Kingdon, the longtime chief of Organic, an online ad agency. A bizarre move for Linden, and seemingly for Kingdon. Sophisticated marketers, having toyed with Second Life, agree that it's a nonstarter as an advertising medium. Linden Lab makes its money from serving as a virtual central bank and a taxing authority. IBM is interested in it largely as a substitute for teleconferencing. Philip Rosedale, the founder and outgoing CEO, is a dreamy technologist, but replacing him with an adman makes no sense. An enterprise-software salesman would have made more sense.

As for Kingdon, moving from Organic, a respected agency, to a much-derided startup, would seem a step down. "I'm interested in the whole notion of social computing in three dimensions," he told the Wall Street Journal. Nonsense; Kingdon is surely interested in money. Linden Lab may not be his meal ticket, but it is backed by Benchmark Capital, the powerful venture firm behind eBay. Kingdon's assignment will surely be to get Linden Lab sold, at which point Benchmark will likely reward him with a more promising CEO job. For that task, and that task alone, a silver-tongued marketer actually may fit the bill.

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Tue, 22 Apr 2008 15:40:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=382845&view=rss&microfeed=true
<![CDATA[ Jon Stewart mocks Congress for discussing Second Life ]]> Pictured is a screen capture of the avatars assembled in Second Life for yesterday's last week's congressional hearing about virtual worlds. Why is congress giving Linden Lab the time of day? Terrorists, silly! According to Jane Harman, D-California, "Islamic militants are suspected of using Second Life, the Internet virtual world, to hunt for recruits and mimic real life terrorism." That's quite the bait to dangle in front of congress for free publicity, Linden Lab PR team! Full clip from the Daily Show after the jump.


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Tue, 08 Apr 2008 18:00:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=377513&view=rss&microfeed=true
<![CDATA[ One more reason not to wear your avatar outfit in First Life ]]> At right, Everett Harper, Stanford MBA and director of community initiatives for Second Life operator Linden Lab, models his Carnaval-winning dance outfit. Harper was crowned King Everett this weekend. Suggest a caption in the comments. (Photo by CM C.)

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Mon, 31 Mar 2008 16:00:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=374242&view=rss&microfeed=true
<![CDATA[ Are Second Life users on drugs? ]]> Autism in Second LifeAs a business, Second Life is a bust. As a technology, the virtual world is a joke. Using snake-oil metaphors to describe it would seem an injustice against toxic cure-alls — were that not Second Life's new marketing peg. The autistic and near-autistic with Asperger's syndrome are flocking to Second Life to learn how to interact with other human beings, CNN reports. This follows Newsweek's discovery last July of Second Life as therapy for the housebound. A suggestion for Benchmark Capital and the other VCs who sank money into this boondoggle: Why not market it as the next Prozac, and sell it to Eli Lilly? That seem easier.

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Fri, 28 Mar 2008 16:00:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=373678&view=rss&microfeed=true
<![CDATA[ The 5 real blunders of Philip Rosedale's virtual career ]]> RosedaleDespite a silver-tongued PR team capable of spinning any irrelevant Second Life happening into a New York Times story, former Linden Lab CEO Philip Rosedale couldn't save himself from the downside of the virtual hype cycle. His "life's work" has become a punchline. Here are the five mistakes that added up to cost Rosedale his job.

  1. The big empty. Linden Lab makes money from land sales, a business model which all but guaranteed vast tracts without users. That, in turn, worked against Rosedale's dreams of attracting advertisers. Far too late, he realized that Second Life needed a search feature, so users could migrate to popular spots, where advertisers could target them. Most people logged off bored. As it is, only 600,000 of 13 million registered users visit regularly.

  2. Refusal to fix what's broken. Second Life doesn't work well. Nothing about the experience is intuitive nor "fun." Instead of addressing obvious bugs, Rosedale evangelized Second Life as a grid-computing platform.

  3. Calling in the Feds. Gambling was tolerated in Second Life — until Rosedale brought on a government crackdown. He invited the FBI to tour the world on multiple occasions in some misguided effort to prove his virtual world was clean=cut. The result? Stings which banished the second-most popular activity after sex.

  4. Publicizing misleading stats. Rosedale always had impressive numbers at the ready. 830 residents earn $1,000 a month? Most reporters ate it up, forgetting that Rosedale was saying only 1 in 1,000 residents manage to earn a five-figure annual income from his world.

  5. Regulation. After a few bank runs and underage orgies, Rosedale backed away from his anti-regulation stance. Second Life banks now need real-world charters and users must give up anonymity so Linden Lab can police Second Life's sex parlors. The rules are draining what little fun there was.

Philip, we'll miss you.

(Photo by Lane Hartwell)

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Fri, 14 Mar 2008 15:40:19 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=368154&view=rss&microfeed=true
<![CDATA[ Linden Lab CEO stepping down ]]> Philip_linden.jpgLinden Lab CEO Philip Rosedale is stepping down as CEO. The Benchmark Capital-backed company is looking for a new chief with more operational and management experience. "This is my life's work. I'm not going anywhere, and I'm still full-time on this, probably for the rest of my life," says Rosedale, shown here as his Second Life alter ego. The story was broken by the Reuters Second Life news center within Second Life. This is likely the only news ever broken by the bureau that you'll care about.

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Fri, 14 Mar 2008 10:00:12 PDT Jordan Golson http://valleywag.com/index.php?op=postcommentfeed&postId=368028&view=rss&microfeed=true
<![CDATA[ "Second Life is slowing down and taking investors ... ]]> "Second Life is slowing down and taking investors with it." — Blogger Adrian Crook during his "Free to Play" panel at the Game Developer's Conference. He says businesses in the virtual world are being forced to shut down because there isn't the population to support them.

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Tue, 19 Feb 2008 10:30:36 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=357904&view=rss&microfeed=true
<![CDATA[ Why Second Life will fail ]]> Four words: Hello Kitty virtual world.

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Wed, 13 Feb 2008 13:40:59 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=356141&view=rss&microfeed=true
<![CDATA[ "Second Skin" sheds light on virtual-worlds addiction ]]> A new documentary, Second Skin, promises to reveal why people are so obsessed with massively multiplayer titles like World of Warcraft and Everquest, as well as even more pointless environments like Second Life. By capturing the online lives of seven devoted gamers, the film captures love, greed, addiction, and depression — all spurred by something that's not even real. Second Skin premieres at the South By Southwest film festival in Austin, Texas this March.

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Thu, 07 Feb 2008 11:40:44 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=353835&view=rss&microfeed=true
<![CDATA[ IBM ad mocks IBM strategy ]]>
A new IBM TV ad mocks the make-a-wish economics of virtual-world purveyors like Linden Lab. Perhaps Big Blue's ad agency didn't get the memo: In India, IBM is expanding its ranks of Second Life salespeople.

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Mon, 04 Feb 2008 15:20:24 PST Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=352524&view=rss&microfeed=true
<![CDATA[ Polish your resume ]]> Tonight's events are great for networkers and job-seeking developers: The San Francisco Business Times is hosting a reception for their 2008 Book of Lists, while Linden Lab (of Second Life fame) is holding a recruiting event at their new Mountain View digs. The Lists party at the Four Seasons in San Francisco is sold out (crash it!), but RSVPs are still available for the Linden Lab event.



Got something to add to the calendar? Send it to calendar@valleywag.com.

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Wed, 30 Jan 2008 11:00:00 PST Dianne de Guzman http://valleywag.com/index.php?op=postcommentfeed&postId=350702&view=rss&microfeed=true
<![CDATA[ Second Life's pending crash ]]> secondlifeShame on you, Wall Street Journal, for running a front page exposé on the Second Life bank run. Fair enough to report that its banks are collapsing. But mostly, the article will serve to remind Journal readers that second Life is still a going concern.

Since so many of the virtual world's lending institutions are private enterprises, they've gotten away with breaking shady promises, like 200 percent interest rates. (Honestly, who would think that deal was legit?) Linden Lab, the maker of Second Life, has finally decided to clean up this problem, like its gambling infestation, by simply banning all Second Life banks, hoping to avoid runs like that on Ginko Financial last August. Anyone looking to run a virtual financial institution will now need to possess a real-world charter — another bit of regulation Philip Rosedale pledged to avoid. If only this were enough to pop Second Life's bubbly fictional economy. Sadly, there are more than enough clever virtual shysters entrepreneurs to keep the farce going.

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Wed, 23 Jan 2008 15:00:02 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=348234&view=rss&microfeed=true
<![CDATA[ San Francisco is just like Second Life ]]> Newsom and Rosedale chatGavin Newsom, San Francisco's freshly reelected god-mayor, descended into the bowels of Second Life for a quaint fireside chat with Philip Rosedale, CEO of Linden Lab. What lofty matters could a city mayor and the chieftain of a seamy virtual world possibly have to discuss? Why, the parallels between the "two famously diverse and tech-savvy communities with global profiles," of course. As Newsom said during their discourse, "We're all geeks." But the comparisons don't stop there. San Francisco is exactly like Second Life.

A surfeit of self-expression: San Francisco may not have furries actively roaming its streets, but you'd be hard pressed to find another community so accepting of trannies, facial piercings, fauxhawks, and assless chaps. Oh wait — this June, San Francisco will have furries actively roaming its streets. See? Just like Second Life.

Toleration for public sex: Second Life has always been plagued by a seedy, fornicating underbelly. San Franciscans simply need visit SoMa.

City of lost souls: Anyone who visits San Francisco's Civic Center has witnessed the crazies, drug addicts, alcoholics and other afflicted. On Second Life, they just don't stink.

Statistical self-delusion: San Franciscans believe they're the center of the universe, though the city they live in isn't even the largest in the Bay Area. The same can be said of Second Lifers, who can't believe that the other 99.7 percent of the world doesn't want to join their party.

A plague of wantrepreneurs: When Anshe Chung became the first Second Life millionaire, she started a gold rush, though one mostly without the gold. People have flocked to the virtual world in the hopes of striking it rich, just as countless misguided startuppers race to South Park in hopes of running into a venture capitalist.

A ghost town much of the time: With a population of 744,000, it's hard to argue that San Francisco is a big empty, but if you've tried to find a restaurant open after 10 p.m., you might start to believe it. Much like Second Life, whose residents are all too fleeting in their visits.

A sense of impending doom: There's no escaping it. Some day all those Second Lifers will wake up from their bad dream and realize the whole experience is just some terrible pyramid scheme. It will crumble into ruin — just like San Francisco after the Big One strikes.

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Wed, 09 Jan 2008 12:34:14 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=342845&view=rss&microfeed=true
<![CDATA[ Valleywag's 25 predictions for 2008 ]]> nostradamus.gifValleywag is of course known for its dead-on accuracy, so our predictions for 2008 need no introduction. Inside, my 25 predictions (made without inside information) cover the futures of Facebook, Google, Digg, YouTube, Twitter, the Wall Street Journal, Apple, Yahoo, Gawker Media, AOL, Dell, LOLcats, the president, and more.

  1. Facebook stays independent and private, strikes a meaningful deal that legitimizes its business plan, and buys a startup.
  2. Born out of the writers' strike, at least one "Funny or Die" style site gets big buzz and maybe even gets bought, but it fails to produce any videos near the quality of FoD or Super Deluxe.
  3. Google releases some limited version of voice search beyond GOOG 411. During the year, the company's stock tops $800.
  4. Digg sells to a major media company for at least $200 million, and founder Kevin Rose starts a non-web-based company.
  5. YouTube announces it's adding HD video, but the feature doesn't arrive until 2009.
  6. Gawker Media, publisher of this site, starts a men's site and a Web show.
  7. Yahoo suffers major layoffs, leading the press to dub it the next AOL.
  8. Yet AOL is spun off and reframes itself. At the end of 2008, the company's future is still uncertain.
  9. Apple releases a second-generation iPhone, and at least one New York Times article tries to draw a "middle class/rich" line between those who upgrade and those who stick with the first generation.
  10. A new videoblogger emerges as the go-to example for slick independent daily vlogging, following Amanda Congdon and Ze Frank.
  11. Tumblr, the pared down blogging service, enjoys the popularity that 2007 brought Twitter.
  12. Twitter remains independent and spins off a new service.
  13. The Internet again fails to drive one presidential candidate to success. So does Chuck Norris.
  14. Jason Calacanis, still running his online directory Mahalo, starts another project.
  15. A new meme started in a geeky part of the web infiltrates the "normal" population even more deeply than LOLcats.
  16. Yet another e-book reader comes out and no one cares.
  17. Blog search engine Technorati collapses after failing to get enough funding to stay afloat.
  18. The Wall Street Journal announces it will soon be free online.
  19. Blog platform maker Six Apart, having spun off LiveJournal and rearranged its exec staff, gets bought.
  20. Dell screws up the good will it won in 2007 with another customer-service or bad-parts scandal.
  21. Net Neutrality takes another hit from a telco-friendly Congressional bill.
  22. Second Life plods along.
  23. The TechCrunch blog network lands a regular TV appearance, if not a show.
  24. The country tires of the last round of famous-for-being-famous celebs, and gossip blogger Perez Hilton's TV show gets cancelled.
  25. A minor medical incident renews the "can Apple survive without Steve Jobs" argument.
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Fri, 21 Dec 2007 23:11:27 PST Nick Douglas http://valleywag.com/index.php?op=postcommentfeed&postId=336980&view=rss&microfeed=true
<![CDATA[ Is Philip Rosedale a media vampire? ]]> RosedaleHow else to explain the Linden Lab CEO's waxy complexion? He's the unending leader of an unholy company which laughs at death, and sustains itself through artificial means — PR, that is. To maintain that unhealthy glow, he's preying on unsuspecting technology journalists, sucking out all common sense and journalistic curiosity and turning them into willing propaganda puppets. His silver tongue already scored a succulent piece in the BBC, and now David Kirkpatrick of Fortune has fallen under Rosedale's sway.

Of course, Kirkpatrick is easily hypnotized. The Fortune scribe eagerly regurgitates statistics fed to him by Rosedale. Why has the hubbub in the U.S. died down? "75 percent of users are international." It has nothing to do with Second Life's unappealing ghost town appearance to marketers and new users alike. Even dedicated Second Life marketing agency Electric Sheep is slashing staff and focusing on other virtual worlds.

Numbers meant to impress fall flat when you realize that usage numbers show only a small, dedicated core of users that's far from critical mass: "A year ago, the service hosted about 26,000 at the busiest times. Today, as many as 58,000 people can." Rosedale boasts that Second Life is comprised of 98 terabytes of data whereas the infinitely more popular World of Warcraft is only a few gigabytes. But I bet Linden Lab would trade its terabytes for 9 million paying subscribers.

Rosedale "vows" to make Second Life a "stable public utility," Kirkpatrick simperingly writes. A utility? Wouldn't that imply, well, use? (Photo by Lane Hartwell)

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Fri, 21 Dec 2007 12:20:29 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=336783&view=rss&microfeed=true
<![CDATA[ Electric Sheep lays off 22 Second Life developers ]]> sheepThe Second Life bubble may be popping. Electric Sheep, the marketing firm which helped CSI's a virtual Gary Sinise parade through Linden Lab's online world, is "rightsizing" the company — or shearing off 30 percent of its staff. A vice president explains that while Electric Sheep has seen tremendous growth and isn't in any financial trouble, it decided to lay off 22 employees — mostly Second Life specialists. With its freshly trimmed staff, Electric Sheep will branch out to other virtual worlds platforms — ones advertisers haven't already identified as unfruitful terrain.

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Tue, 18 Dec 2007 13:20:18 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=335353&view=rss&microfeed=true
<![CDATA[ Philip Rosedale, master of damage control ]]> RosedaleJust when things turn bleak for Second Life maker Linden Lab — CTO Cory Ondrejka recently "left" the company — CEO Philip Rosedale manages to pull a fluff piece out of the BBC. He's previously denied he has anything to do with timing these media wet kisses, but we're skeptical. Perhaps it's his boyish charm and ability to spin numbers — or the fact that these media outlets are easily impressed by the whizzes and bangs of virtual worlds.

Rosedale's first order of business with the BBC is to dispel rumors that Ondrejka was fired because of a shift in the company's direction. Then he blathers on, unstopped, about the untapped potential of virtual worlds, "how we're at the early stages of something very big." (Right. Because we all want to be able to turn to our neighboring virtual Amazon.com browser and ask for purchasing advice.) Thanks to the Beeb. Without your bully pulpit, Rosedale would be left talking to tens, if not dozens of users in a Second Life amphitheater. (Photo by Lane Hartwell)

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Fri, 14 Dec 2007 15:19:47 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=334238&view=rss&microfeed=true
<![CDATA[ Linden Lab fires chief technology officer ]]> cory ondrejkaLooks like all those problems in the big empty known as Second Life — the virtual world's confounding user interface, poor graphics, and high attrition rate — aren't going to get fixed anytime soon. Word comes via tipster that Linden Lab chief technology officer Cory Ondrejka, the dude who ostensibly runs the virtual world's tech, has left over "differences in opinion." The official line from founder and CEO Philip Rosedale states that Ondrejka is leaving at the end of this year "in order to pursue new professional challenges." As Rosedale poetically put it, their paths lie in different directions. Ah, the road not taken — like a path to a meaningful business. Anyone have more deets?

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Tue, 11 Dec 2007 17:44:37 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=332769&view=rss&microfeed=true
<![CDATA[ Second Life flaw allows virtual pickpockets ]]>

Second Life is already a bottomless vortex for time and money, right? Now, thanks to a security flaw, residents' virtual coinage won't be wasted on clothing and other unreal bric-a-brac. Hackers Charles Miller and Dino Dai Zovi have found a QuickTime exploit which allows them to "pickpocket" unsuspecting avatars. When a resident walks by an infected piece of streaming media, it triggers a website which takes control of the avatar and cleans out its Second Life cash and property accounts.

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Mon, 03 Dec 2007 15:52:20 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=329440&view=rss&microfeed=true
<![CDATA[ A master's degree in Second Life? Most illogical ]]> A friend at U. Mass, Amherst tells this story: A couple of painters in the master's program for Fine Arts were doing well until they got sucked into Second Life. Rather than return to painting, they came up with a brilliant idea: Submit their Second Life gaming as their art! You know: blah blah Baudrillard's simulacrum mwah mwah. It might've worked, except one of the profs went SL-diving himself and came up with example after example of far more impressive simulacra whipped up by 14-year-olds in Nebraska. The hapless students' efforts, which largely consisted of pretending to be gay and annoying other characters, wasn't recognized as the scholarly performance art for which they'd hoped to win a sheepskin.

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Mon, 03 Dec 2007 06:46:06 PST Paul Boutin http://valleywag.com/index.php?op=postcommentfeed&postId=329029&view=rss&microfeed=true
<![CDATA[ The secret to making money in Second Life ]]> Daniel TerdimanCNET senior writer Daniel Terdiman says Second Life is rife with business opportunities. While researching his book The Entrepreneur's Guide to Second Life: Making Money in the Metaverse, he interviewed a whopping two dozenresidents who count on Second Life for their monthly income. His sage advice? "Only the cream of the crop is going to make that kind of money. Most people who do this successfully are going to find that it's not quite that lucrative." Terdiman doesn't mention this one, but we think there's an even more surefire way to make money off of Second Life: Write a book about it.

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Tue, 20 Nov 2007 16:24:52 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=325156&view=rss&microfeed=true
<![CDATA[ CNN to put idle Second Life population to work ]]> CNN I-Reports in Second LifeCNN is planting its foot into Second Life, if only to claim it was there before the fall. But the news organization isn't looking to understand the virtual void firsthand — it's leaving the actual legwork to the resident population. A genius move. At any given time, there are 80,000 idle thumbs with nothing better to do than lurk about in the big empty and file reports to CNN, sparing the cost of an expensive journalist to the virtual world, as competitors like Reuters have done. We're just waiting to see headlines like "Rain of penises disrupt interview with former virtual masseuse" on CNN's headline crawl.

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Mon, 12 Nov 2007 11:56:35 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=321642&view=rss&microfeed=true
<![CDATA[ Second Life's killer app is kicking Dilbert in the crotch ]]> dogbert.pngScott Adams, the cartoonist behind Dilbert, has discovered the proper use for Second Life. During a "virtual booksigning," which seems to defeat the purpose, Adams invited fans to kick him in his virtual crotch, which is what passive-aggressive Second Lifers want to do to famous people anyway. I'm so glad Al Gore invented the Internet. This is going to change everything. Catch the video after the jump.

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Mon, 05 Nov 2007 12:16:56 PST Jordan Golson http://valleywag.com/index.php?op=postcommentfeed&postId=319010&view=rss&microfeed=true
<![CDATA[ NBC reveals the emptiness of Second Life ]]>
Dwight, the detestable lackey of NBC's The Office, has ventured into Second Life. "Second Life is not a game," he testily declares. Exactly. A game would be, y'know, fun. We hope Chris Anderson of Wired watched this episode.

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Fri, 26 Oct 2007 10:20:21 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=315568&view=rss&microfeed=true
<![CDATA[ British Lord decries lack of second lives ]]> David PuttnamDavid Puttnam, a member of Britain's House of Lords, said virtual worlds targeted at children are doing little more than to make them "think of themselves as not that much more than consumers," during his keynote at the Virtual Worlds Forum. Too many of them are backed by product-hawking companies like Viacom's Nickelodeon or Time Warner's Warner Bros. Instead of being fantasy playscapes that also instill an overwhelming urge to run out and buy Teletubbies plushies, they should be encouraging children to "exercise those same values and skills we wish to see them exercise in the real world." No more orgies in Club Penguin, then. We can top Puttnam's suggestion: How about encouraging them to stay in the real world and exercise, period?

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Thu, 25 Oct 2007 16:17:20 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=315242&view=rss&microfeed=true
<![CDATA[ She's not a cartoon, she's the Paris Hilton of Second Life ]]>
Remember Second Life, the metaverse that seems to garner more mentions in the press than actual users? Well, CSI: NY treated us all to a lamer version of reality last night, incorporating Linden Lab's lonely virtual world into its plot. What we want to know: Why can't CBS understand that all we want from it is some Jessica Fletcher and a few sunny-skied pharmaceutical commercials?

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Thu, 25 Oct 2007 09:34:51 PDT Nicholas Carlson http://valleywag.com/index.php?op=postcommentfeed&postId=315066&view=rss&microfeed=true
<![CDATA[ The Library of Congress, busying itself with ... ]]> The Library of Congress, busying itself with a videogame archive, faces a conundrum in preserving Second Life, because Linden Lab doesn't track user conversations. An archived copy would just be "bunch of very beautiful buildings with nobody in them." Not much different from the real thing, in other words. The good news: If the librarians are searching for ways to preserve it, that means they're aware of Second Life's impending doom. [Kotaku]

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Wed, 24 Oct 2007 13:43:51 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=314267&view=rss&microfeed=true
<![CDATA[ The British government may dirty its hands ... ]]> The British government may dirty its hands with regulation of Second Life, as it sees issues like child pornography, identity fraud, money laundering, and copyright infringement as "causes for concern." Linden Lab's hands-off approach to policing its virtual world is only fueling inevitable government involvement. The only problem? As other, less boring metaverses steal Second Life's buzz and users, the bobbies may find that they're working the wrong virtual beat. [Times Online]

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Wed, 24 Oct 2007 13:13:44 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=314634&view=rss&microfeed=true
<![CDATA[ Second Life continues to suck ... the media's attention ]]>
Second Life's charm offensive is reaching epic proportions. Back in January, Valleywag emeritus Nick Denton noticed a rather disturbing trend: mounting Second Life hype. For three years after the virtual world's launch in June 2003, it remained, thankfully, widely ignored. But a BusinessWeek cover story on the first virtual millionaire, with the help of a workhorse PR agency, spurred a record 700 mentions, including press releases, as tracked in the Lexis-Nexis news database. Coverage has failed to abate, despite highly questionable user numbers and failed marketing campaigns. Why?

Mentions climbed steadily from December 2006 through March 2007, fueled by tales of avatar sex. The climax in May and June was due to the hubbub about businesses entering Second Life. At this point, Second Life mentions seem set to snowball. Whether or not Second Life maker Linden Lab ends up being a business success, it's managed to make its creation a shorthand for virtual-world hype.

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Mon, 22 Oct 2007 16:27:16 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=313709&view=rss&microfeed=true
<![CDATA[ NBC comedy The Office is catching the nasty ... ]]> NBC comedy The Office is catching the nasty Second Life bug — following Law & Order: SVU's and CSI: New York's dalliances — and will explore the online world in "Local Ad" airing October 25. Since broadcast television is such an infallible trailing indicator of what used to be hot, we'll take this as a sign that the virtual-worlds craze peaked several months ago. [Virtual Worlds News]

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Tue, 16 Oct 2007 11:50:45 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=311501&view=rss&microfeed=true