FROM A FACEBOOK PLATFORM DEVELOPER — I work for a startup in the Valley and have nothing natural against Facebook at all - in fact my team and I have spent every hour of every day for the past four weeks developing our Facebook app because we thought it was a great opportunity for exposure. Our dreams were inflated by how viral the initial set of applications were, despite their weak design. However, over the past week we've begun to realize that the whole thing has been much more hype than reality, and has thrown the entire startup world for a loop.
The numbers speak for themselves. There are a total of 1,131 apps. Of the last 500 to be approved, only 5 have over 100,000 members, and none have over 200,000.
And it's not as if there are a lot of apps close to 100,000 - in fact there are only 5 apps within the last 500 to have between 10,000 - 100,000 members. That means fully 489 of the last 500 apps to be approved by Facebook have fewer than 10,000 members.
Put in other terms, the largest application (Top Friends by Slide, which has 7 million members) has several times more members than the than the last 500 apps combined. (You can see all these numbers yourself by going to the Facebook applications page and clicking on the "Newest" tab and then paging through the results.)
This is an incredible drop-off rate, and shows the enormous hype of Facebook, with everyone focusing on the handful of early applications that were able to take off virally but ignoring the unique situation that gave these apps tremendous advantage.
There are two reasons for this dramatic drop-off. The first, most clearly, is a natural saturation point where people stop inviting their friends and trying out every new triviality. To the extent that this is the case, people should have forseen it and Facebook can't be held to blame for the hype.
But the other reason for this dramatic decline, and this is what pisses me and a lot of other developers in the Valley off, is that Facebook just recently unceremoniously undercut the very thing that was driving the virality of most the initial applications , which is the ability of people to invite all their friends to an application. This was the primary means of distribution for the initial viral apps, where every few people who added it would invite literally all their friends, many of whom themselves would invite all their friends, etc - exponentially increasing adoption. Facebook did add a little friction to this process by requiring users to invite friends in batches of 10, but that didn't seem to deter many people from inviting everyone they knew.
However, just this week Facebook made a small tweak in this process that has had dramatic effects in stunting the potential viral growth of apps - they started preventing users from inviting more than 10 friends to the app in any given day. This seems like a small deal, but it is enormous in its impact. Most people on Facebook have over 100 friends, and were inviting all of these to the service. Now, with the restriction of inviting 10 friends, the barrier to going viral on Facebook is exponentially higher (particularly because in general only 10% of people join a service when invited, meaning that exponential growth of the sort seen by the first few dozen apps on Facebook is nearly impossible).
In a related minor but hugely impactful move, Facebook also recently started asking users if they want each application to appear in their news feed, on their profile, or on their side toolbar when they add an application, causing a lot of people to opt-out of this (and therefore reducing the effectiveness another supposed viral way to grow on Facebook, through the news feed). In contrast, all the initial applications had the benefit of automatically having their information published through the news feed and on each user's profile and will continue to benefit from this until users pro-actively remove it (which, as you know, is much less likely than people opting out to begin with if prompted).
The reason this pisses me and many other people I've been talking with over the past day or so off is because dozens if not hundreds of startups in the Valley who made a strategic decision to divert valuable resources over the past month to develop a Facebook app did so with the understanding that we would have access to the same viral tools that all the initial applications had access to. But we do not, and Facebook has taken these tools from under our feet without any announcement or recourse. We all realize that we have no natural right to Facebook's users, but what we do want is an equal playing field and transparency, and a lot of us feel deceived into thinking that Facebook would continue to allow for the sort of virality they now have taken away.
The natural next question is, did Facebook know that the viral growth was unsustainable and purposely increase the chances of initial applications would go viral to get press and the interest of startups across the world, while knowing that they would have to take away some of these viral tools soon? I'm not sure, but it sure has worked to their advantage that the initial hype that they helped create has gotten hundreds of developers to start working on building applications for them under more or less false pretense. It is also of course a bit unseemly that many of the apps to have benefited most from the artificial virality of the initial apps are from companies with intimate ties to Facebook - such as Slide, which is led by Max Levchin, friend and former co-founder of PayPal with Peter Thiel, Board Member and initial investor of Facebook.
In any case, I thought this is the sort of juicy, needs-to-be-told story that you would be great for. It would also be a great public service for you to tell it, so that companies don't throw millions of dollars of developer resources into a field that is not nearly as fertile as most have been made to believe.




FROM A FACEBOOK PLATFORM DEVELOPER — I work for a startup in the Valley and have nothing natural against Facebook at all - in fact my team and I have spent every hour of every day for the past four weeks developing our Facebook app because we thought it was a great opportunity for exposure. Our dreams were inflated by how viral the initial set of applications were, despite their weak design. However, over the past week we've begun to realize that the whole thing has been much more hype than reality, and has thrown the entire startup world for a loop.


Comments
Facebook is a gated community. If you want to build anything there and you haven't got the clout of Slide, then more fool anyone that even contemplates spending any more than they can afford to gamble, regardless of what the rules are at any time.
Its not a conspiracy or anything out of the order that Slide pre-negotiated exposure. That's what the army of people wearing chinos and polo shirts in other companies call 'business development'.
Facebook is the new AOL. And we all know how that ended up...
I have a feeling that Facebook is not done screwing up all these widgetmakers... I think even more restrictions are coming in the next few months.
They restrict spammers, and give their users control of what applications can do on their behalf?
By golly, the world has not seen greater injustice!
One thing: "impactful" isn't a word. Just saying.
When the platform launched, the first thing I did was call my developer (as well as a few outside firms) to discuss how quickly we could get a Facebook application launched. I'm glad we decided to hold off and focus on other development instead, but I still wonder how viral we could have been if we'd launched right away. You have to wonder if this whole situation is going to repeat itself with LinkedIn.
Interesting....I thought that Applications had to be approved by the Developer Team Network at Facebook. Wouldn't this stop the spammers? Wouldn't they review the Applications being submitted carefully?
Limiting the amount of friends you can invite to 10 a day kills new companies trying to grow virally. This was the whole reason why Facebook Apps were awesome. The companies who were part of the Facebook App beta were able to get unlimited invites? Not right. Facebook unlock the limit! This is not what was promised. All these companies I read about pulling all nighters to get their Facebook apps done, are probably hating it now.
Let the Facebook backlash begin!
I too am a Facebook app developer and we had several other apps in planning. I understand that Facebook must protect its users from the app explosion and its spammy side-effects, and as a user myself, I'm all for giving control to the users.
As a user, having cool and useful apps to choose from is great and some users may even go looking for them.
As a developer, many of us including myself thought "make a facebook app and within weeks you'll have millions of users". Yep that was true on day one - now with restrictions tightening and the initial built-in "virality" severly cut down - creating a Facebook app is no longer quite so attractive.
The Gotham Gal started out her career in the retailing business and spent time as a buyer at Macy's. The way that job worked was she'd get her "open to buy" report and then go into the market and buy. I always loved that term. It meant it was time to go shopping.
Your article raises some valid concerns from a developers perspective but you really lose the plot in the end.
You seem to suggest that Facebook's success was greatly influenced by apps and they choked their ability to control grow by limiting the spread of the apps. Facebook rocks because it represents another successful understanding of what the young online community wanted at one moment in time. Maybe they simply guessed right at one point in time but they got it right and now they get to do what they want.
Facebook widgets and applications use what I call the Remora Business Model. Meaning, they ride like a remora on their host, in this case Facebook. The remora gets a free ride, and access to the crumbs left behind by its host. These "crumbs" can be huge...millions of users.
But, the remora widgets and applets live at the whim of their "host". Facebook can change the rules at any time. Being a free service layered on top of another free service is not a good sustainable business model. They need a revenue model that works no matter what the host does. I wrote a blog about several business models that will work. See my blog [dondodge.typepad.com]
I would urge people to lighten up on Facebook. I think they sincerely want lots of apps on their platform. My guess is that they had to change the invitation rules because their servers were getting flooded with invitations, and their bandwidth usage was going through the roof. Once they get more resources in place I think they will allow more viral growth of widgets and apps.
Don Dodge
When companies as large as Facebook make moves like this, it's indicative of being led by a trigger-happy yet inexperienced CEO.
If Facebook wants to continue to succeed, they can't afford to keep making mistakes like this.
Maybe you're application just sucked. I mean it's no big deal; most of them do.
I must say though, I definitely appreciate the ability to control how much of said application is displayed in a profile and the restrictions on inviting ALL friends.
Maybe Facebook was listening to their users who complained that all these apps were spamming them, trying to get them to add them, and set up some barriers to spam. I'm a user, and about a week after their platform launched, I got barraged by "notifications" and "requests to add" by every stupid app made by idiot college students, and I'm glad that's died down. So instead of blaming it on some sort of secretive conspiracy, maybe you should consider the possibility that YOU'RE PART OF THE PROBLEM.
Comment on this post
Reply by EmailLogin with your username and password below. Or comment on this post via email.
Forgot your username or password? New User?