<![CDATA[Valleywag: linden lab]]> http://cache.gawker.com/assets/base/img/thumbs140x140/valleywag.com.png <![CDATA[Valleywag: linden lab]]> http://valleywag.com/tag/linden lab http://valleywag.com/tag/linden lab <![CDATA[ Second Life's death knell ]]> Google has shut down Lively, a service where people log on to chat and explore 3D virtual spaces, after a few short months. The MBAs of Silicon Valley have a pat phrase for the arrival of a competitor on the scene: They say it "validates their space." What does it say, then, that Lively is gone? It means that Second Life, the best known of these unreal universes, is doomed, too.

The notion of a metaverse has long fascinated geeks. The idea of "avatars" — three-dimensional representations of the self rendered in pixels, often fantastical or surreal in nature — wandering through a computer-generated environment has been explored in the science-fiction novels of Neal Stephenson, William Gibson, and Bruce Sterling, among others. The Matrix trilogy introduced the idea at multiplexes from coast to coast.

And yet unreal worlds have never taken off in actual reality. Philip Rosedale, the creator of Second Life, once showed me screens at the headquarters of his company, Linden Lab, which monitored in real time the number of people logging in. They peaked at 50,000, the maximum simultaneous capacity of its servers. That's not a virtual world; that's a midsized town.

Anecdotally, many of Second Life's users are there for virtual sex. (The company has banned gambling, so there's little other reason to go there.) The PG-rated Lively, censored by Google, did not even have that; its only draw was innocuous chat, with the occasional subversive attempt by users at raciness.

No wonder that news organizations, drawn by the visual appeal of the service's 3D graphics, aren't writing stories about Second Life anymore. Reuters, at the height of the frenzy, opened up a bureau; its Second Life correspondent stopped filing copy since September, having left to write for a blog, and the wire service has not replaced him.

The most recent noise to come out of Second Life has been an uproar over price hikes. Second Life users periodically hold colorful protests in the virtual world — probably the most entertaining thing that ever happens there — over this new rule or that new rule. They are likely to become more frequent, as Linden Lab, to survive, focuses on squeezing more revenue out of its existing customers, who pay the company "taxes" on their virtual real estate and convert real money into the company's imaginary currency, Linden dollars.

Online 3D environments are not a fad; millions inhabit them for hours, sometimes days at a time. But they do so in networked videogames like World of Warcraft, where there's a clear purpose to being there — even if it's just having fun and wasting time. Second Life, Lively, and virtual worlds like them amount to glorified chat rooms, and while chatting is a fundamental human activity, it's hard for anyoen to make money on it.

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Thu, 20 Nov 2008 10:40:00 PST Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=5094671&view=rss&microfeed=true
<![CDATA[ After firing, Second Life maker insists they're hiring ]]> A boilerplate statement from Linden Lab confirms yesterday's rumor: "We've had to make some hard decisions about resources and as a result we eliminated four positions out of our headcount of nearly 300." That's not as bad as the "9 or 10" we'd been told were cut. In a statement sent to Silicon Alley Insider, Linden says they're still hiring. There are 45 job listings on the company's employment page. Are they all still open? Huh, maybe Second Life really is an alternate reality. What temperature does water boil at in SL?

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Wed, 05 Nov 2008 14:40:00 PST Paul Boutin http://valleywag.com/index.php?op=postcommentfeed&postId=5077623&view=rss&microfeed=true
<![CDATA[ Second Life maker swings layoff ax ]]> A tipster reports that Linden Lab, the maker of virtual world Second Life, is laying off its business-development department, which had cultivated ties with software makers. The move affects "9 or 10" employees," he says. A wise move, if tardy: Don't you need to have a business worth developing before hiring someone in business development?

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Tue, 04 Nov 2008 14:40:00 PST Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=5076428&view=rss&microfeed=true
<![CDATA[ Xerox tech boss's virtual math ]]> CAMBRIDGE, MASS. — Does Xerox CTO Sophie Vandebroek have trouble with basic numberwork? At MIT's EmTech conference, she asked the audience how many people had "avatars" — digital characters for virtual worlds like Linden Lab's Second Life. From what I saw, half a dozen people out of some 300 attendees raised their hands. "Perhaps 25 percent!" she said, as she played a video showing off Xerox's presence in Second Life. I am not sure what is more disturbing: Vandebroek's miscounting, which one might blame on the bright stage lights, or her inability to calculate the lack of a return on investment in Second Life, which has no such excuse. Here's a clip of Vandebroek talking in Second Life:

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Thu, 25 Sep 2008 09:40:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=5054785&view=rss&microfeed=true
<![CDATA[ The reinvention of Second Life ]]> Virtual worlds are endlessly mutable. As are the wildly implausible schemes their boosters concoct for making money off them. The latest idea Linden Lab has for Second Life: Profit, in some vague, unspecified way, from the world's free 3D design tools. The perpetually gullible BusinessWeek bought this story, pointing to examples of toy designers and architects building digital models and showing them off to customers in Second Life. There's a certain beauty to it: An entrepreneur's fantasy, used to peddle other entrepreneurs' fantasies. Not that there's much of a business here, since Linden Lab gives away its design software. It does suggest a graceful exit strategy for Linden Lab's investors, which include Benchmark Capital: They should persuade Autodesk to buy the company before its free design tools erode the market for that company's profitable design software. Not that I think that Second Life actually poses a threat to the AutoCad franchise — just that Mark Kingdon, Linden's adman-turned-CEO, is slick enough to make the pitch. ]]> Wed, 27 Aug 2008 10:40:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=5042524&view=rss&microfeed=true <![CDATA[ Congressman gets in on Second Life's "rape rooms" ]]> Taking a page from Nebraska's Internet cops, U.S. Representative Mark Kirk (R.-Ill.) has created a fake teen of his own in order to protect real ones. While promoting a bill to restrict access to social networking sites in public schools and libraries, Kirk and Illinois law enforcement detailed the solicitations received by the imaginary 15-year-old female they played in Second Life — to enter "rape rooms," among others. Acknowledging that there were no known cases of sexual assault on underage users at Second Life, Rep. Kirk still called the site an "emerging danger." Now with the addition of his fictional sex-seeking teenage avatar, of course. (Photo by Daily Herald)

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Tue, 06 May 2008 17:00:00 PDT Melissa Gira Grant http://valleywag.com/index.php?op=postcommentfeed&postId=387829&view=rss&microfeed=true
<![CDATA[ Second Life maker finds second CEO in adland ]]> Mark Kingdon has a virtual kingdomLinden Lab, which operates the Second Life virtual world, has found a new CEO: Mark Kingdon, the longtime chief of Organic, an online ad agency. A bizarre move for Linden, and seemingly for Kingdon. Sophisticated marketers, having toyed with Second Life, agree that it's a nonstarter as an advertising medium. Linden Lab makes its money from serving as a virtual central bank and a taxing authority. IBM is interested in it largely as a substitute for teleconferencing. Philip Rosedale, the founder and outgoing CEO, is a dreamy technologist, but replacing him with an adman makes no sense. An enterprise-software salesman would have made more sense.

As for Kingdon, moving from Organic, a respected agency, to a much-derided startup, would seem a step down. "I'm interested in the whole notion of social computing in three dimensions," he told the Wall Street Journal. Nonsense; Kingdon is surely interested in money. Linden Lab may not be his meal ticket, but it is backed by Benchmark Capital, the powerful venture firm behind eBay. Kingdon's assignment will surely be to get Linden Lab sold, at which point Benchmark will likely reward him with a more promising CEO job. For that task, and that task alone, a silver-tongued marketer actually may fit the bill.

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Tue, 22 Apr 2008 15:40:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=382845&view=rss&microfeed=true
<![CDATA[ Jon Stewart mocks Congress for discussing Second Life ]]> Pictured is a screen capture of the avatars assembled in Second Life for yesterday's last week's congressional hearing about virtual worlds. Why is congress giving Linden Lab the time of day? Terrorists, silly! According to Jane Harman, D-California, "Islamic militants are suspected of using Second Life, the Internet virtual world, to hunt for recruits and mimic real life terrorism." That's quite the bait to dangle in front of congress for free publicity, Linden Lab PR team! Full clip from the Daily Show after the jump.


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Tue, 08 Apr 2008 18:00:00 PDT Jackson West http://valleywag.com/index.php?op=postcommentfeed&postId=377513&view=rss&microfeed=true
<![CDATA[ One more reason not to wear your avatar outfit in First Life ]]> At right, Everett Harper, Stanford MBA and director of community initiatives for Second Life operator Linden Lab, models his Carnaval-winning dance outfit. Harper was crowned King Everett this weekend. Suggest a caption in the comments. (Photo by CM C.)

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Mon, 31 Mar 2008 16:00:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=374242&view=rss&microfeed=true
<![CDATA[ Are Second Life users on drugs? ]]> Autism in Second LifeAs a business, Second Life is a bust. As a technology, the virtual world is a joke. Using snake-oil metaphors to describe it would seem an injustice against toxic cure-alls — were that not Second Life's new marketing peg. The autistic and near-autistic with Asperger's syndrome are flocking to Second Life to learn how to interact with other human beings, CNN reports. This follows Newsweek's discovery last July of Second Life as therapy for the housebound. A suggestion for Benchmark Capital and the other VCs who sank money into this boondoggle: Why not market it as the next Prozac, and sell it to Eli Lilly? That seem easier.

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Fri, 28 Mar 2008 16:00:00 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=373678&view=rss&microfeed=true
<![CDATA[ The 5 real blunders of Philip Rosedale's virtual career ]]> RosedaleDespite a silver-tongued PR team capable of spinning any irrelevant Second Life happening into a New York Times story, former Linden Lab CEO Philip Rosedale couldn't save himself from the downside of the virtual hype cycle. His "life's work" has become a punchline. Here are the five mistakes that added up to cost Rosedale his job.

  1. The big empty. Linden Lab makes money from land sales, a business model which all but guaranteed vast tracts without users. That, in turn, worked against Rosedale's dreams of attracting advertisers. Far too late, he realized that Second Life needed a search feature, so users could migrate to popular spots, where advertisers could target them. Most people logged off bored. As it is, only 600,000 of 13 million registered users visit regularly.

  2. Refusal to fix what's broken. Second Life doesn't work well. Nothing about the experience is intuitive nor "fun." Instead of addressing obvious bugs, Rosedale evangelized Second Life as a grid-computing platform.

  3. Calling in the Feds. Gambling was tolerated in Second Life — until Rosedale brought on a government crackdown. He invited the FBI to tour the world on multiple occasions in some misguided effort to prove his virtual world was clean=cut. The result? Stings which banished the second-most popular activity after sex.

  4. Publicizing misleading stats. Rosedale always had impressive numbers at the ready. 830 residents earn $1,000 a month? Most reporters ate it up, forgetting that Rosedale was saying only 1 in 1,000 residents manage to earn a five-figure annual income from his world.

  5. Regulation. After a few bank runs and underage orgies, Rosedale backed away from his anti-regulation stance. Second Life banks now need real-world charters and users must give up anonymity so Linden Lab can police Second Life's sex parlors. The rules are draining what little fun there was.

Philip, we'll miss you.

(Photo by Lane Hartwell)

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Fri, 14 Mar 2008 15:40:19 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=368154&view=rss&microfeed=true
<![CDATA[ Linden Lab CEO stepping down ]]> Philip_linden.jpgLinden Lab CEO Philip Rosedale is stepping down as CEO. The Benchmark Capital-backed company is looking for a new chief with more operational and management experience. "This is my life's work. I'm not going anywhere, and I'm still full-time on this, probably for the rest of my life," says Rosedale, shown here as his Second Life alter ego. The story was broken by the Reuters Second Life news center within Second Life. This is likely the only news ever broken by the bureau that you'll care about.

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Fri, 14 Mar 2008 10:00:12 PDT Jordan Golson http://valleywag.com/index.php?op=postcommentfeed&postId=368028&view=rss&microfeed=true
<![CDATA[ "Second Life is slowing down and taking investors ... ]]> "Second Life is slowing down and taking investors with it." — Blogger Adrian Crook during his "Free to Play" panel at the Game Developer's Conference. He says businesses in the virtual world are being forced to shut down because there isn't the population to support them.

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Tue, 19 Feb 2008 10:30:36 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=357904&view=rss&microfeed=true
<![CDATA[ IBM ad mocks IBM strategy ]]>
A new IBM TV ad mocks the make-a-wish economics of virtual-world purveyors like Linden Lab. Perhaps Big Blue's ad agency didn't get the memo: In India, IBM is expanding its ranks of Second Life salespeople.

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Mon, 04 Feb 2008 15:20:24 PST Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=352524&view=rss&microfeed=true
<![CDATA[ Polish your resume ]]> Tonight's events are great for networkers and job-seeking developers: The San Francisco Business Times is hosting a reception for their 2008 Book of Lists, while Linden Lab (of Second Life fame) is holding a recruiting event at their new Mountain View digs. The Lists party at the Four Seasons in San Francisco is sold out (crash it!), but RSVPs are still available for the Linden Lab event.



Got something to add to the calendar? Send it to calendar@valleywag.com.

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Wed, 30 Jan 2008 11:00:00 PST Dianne de Guzman http://valleywag.com/index.php?op=postcommentfeed&postId=350702&view=rss&microfeed=true
<![CDATA[ Second Life's pending crash ]]> secondlifeShame on you, Wall Street Journal, for running a front page exposé on the Second Life bank run. Fair enough to report that its banks are collapsing. But mostly, the article will serve to remind Journal readers that second Life is still a going concern.

Since so many of the virtual world's lending institutions are private enterprises, they've gotten away with breaking shady promises, like 200 percent interest rates. (Honestly, who would think that deal was legit?) Linden Lab, the maker of Second Life, has finally decided to clean up this problem, like its gambling infestation, by simply banning all Second Life banks, hoping to avoid runs like that on Ginko Financial last August. Anyone looking to run a virtual financial institution will now need to possess a real-world charter — another bit of regulation Philip Rosedale pledged to avoid. If only this were enough to pop Second Life's bubbly fictional economy. Sadly, there are more than enough clever virtual shysters entrepreneurs to keep the farce going.

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Wed, 23 Jan 2008 15:00:02 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=348234&view=rss&microfeed=true
<![CDATA[ San Francisco is just like Second Life ]]> Newsom and Rosedale chatGavin Newsom, San Francisco's freshly reelected god-mayor, descended into the bowels of Second Life for a quaint fireside chat with Philip Rosedale, CEO of Linden Lab. What lofty matters could a city mayor and the chieftain of a seamy virtual world possibly have to discuss? Why, the parallels between the "two famously diverse and tech-savvy communities with global profiles," of course. As Newsom said during their discourse, "We're all geeks." But the comparisons don't stop there. San Francisco is exactly like Second Life.

A surfeit of self-expression: San Francisco may not have furries actively roaming its streets, but you'd be hard pressed to find another community so accepting of trannies, facial piercings, fauxhawks, and assless chaps. Oh wait — this June, San Francisco will have furries actively roaming its streets. See? Just like Second Life.

Toleration for public sex: Second Life has always been plagued by a seedy, fornicating underbelly. San Franciscans simply need visit SoMa.

City of lost souls: Anyone who visits San Francisco's Civic Center has witnessed the crazies, drug addicts, alcoholics and other afflicted. On Second Life, they just don't stink.

Statistical self-delusion: San Franciscans believe they're the center of the universe, though the city they live in isn't even the largest in the Bay Area. The same can be said of Second Lifers, who can't believe that the other 99.7 percent of the world doesn't want to join their party.

A plague of wantrepreneurs: When Anshe Chung became the first Second Life millionaire, she started a gold rush, though one mostly without the gold. People have flocked to the virtual world in the hopes of striking it rich, just as countless misguided startuppers race to South Park in hopes of running into a venture capitalist.

A ghost town much of the time: With a population of 744,000, it's hard to argue that San Francisco is a big empty, but if you've tried to find a restaurant open after 10 p.m., you might start to believe it. Much like Second Life, whose residents are all too fleeting in their visits.

A sense of impending doom: There's no escaping it. Some day all those Second Lifers will wake up from their bad dream and realize the whole experience is just some terrible pyramid scheme. It will crumble into ruin — just like San Francisco after the Big One strikes.

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Wed, 09 Jan 2008 12:34:14 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=342845&view=rss&microfeed=true
<![CDATA[ Is Philip Rosedale a media vampire? ]]> RosedaleHow else to explain the Linden Lab CEO's waxy complexion? He's the unending leader of an unholy company which laughs at death, and sustains itself through artificial means — PR, that is. To maintain that unhealthy glow, he's preying on unsuspecting technology journalists, sucking out all common sense and journalistic curiosity and turning them into willing propaganda puppets. His silver tongue already scored a succulent piece in the BBC, and now David Kirkpatrick of Fortune has fallen under Rosedale's sway.

Of course, Kirkpatrick is easily hypnotized. The Fortune scribe eagerly regurgitates statistics fed to him by Rosedale. Why has the hubbub in the U.S. died down? "75 percent of users are international." It has nothing to do with Second Life's unappealing ghost town appearance to marketers and new users alike. Even dedicated Second Life marketing agency Electric Sheep is slashing staff and focusing on other virtual worlds.

Numbers meant to impress fall flat when you realize that usage numbers show only a small, dedicated core of users that's far from critical mass: "A year ago, the service hosted about 26,000 at the busiest times. Today, as many as 58,000 people can." Rosedale boasts that Second Life is comprised of 98 terabytes of data whereas the infinitely more popular World of Warcraft is only a few gigabytes. But I bet Linden Lab would trade its terabytes for 9 million paying subscribers.

Rosedale "vows" to make Second Life a "stable public utility," Kirkpatrick simperingly writes. A utility? Wouldn't that imply, well, use? (Photo by Lane Hartwell)

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Fri, 21 Dec 2007 12:20:29 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=336783&view=rss&microfeed=true
<![CDATA[ Philip Rosedale, master of damage control ]]> RosedaleJust when things turn bleak for Second Life maker Linden Lab — CTO Cory Ondrejka recently "left" the company — CEO Philip Rosedale manages to pull a fluff piece out of the BBC. He's previously denied he has anything to do with timing these media wet kisses, but we're skeptical. Perhaps it's his boyish charm and ability to spin numbers — or the fact that these media outlets are easily impressed by the whizzes and bangs of virtual worlds.

Rosedale's first order of business with the BBC is to dispel rumors that Ondrejka was fired because of a shift in the company's direction. Then he blathers on, unstopped, about the untapped potential of virtual worlds, "how we're at the early stages of something very big." (Right. Because we all want to be able to turn to our neighboring virtual Amazon.com browser and ask for purchasing advice.) Thanks to the Beeb. Without your bully pulpit, Rosedale would be left talking to tens, if not dozens of users in a Second Life amphitheater. (Photo by Lane Hartwell)

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Fri, 14 Dec 2007 15:19:47 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=334238&view=rss&microfeed=true
<![CDATA[ Linden Lab fires chief technology officer ]]> cory ondrejkaLooks like all those problems in the big empty known as Second Life — the virtual world's confounding user interface, poor graphics, and high attrition rate — aren't going to get fixed anytime soon. Word comes via tipster that Linden Lab chief technology officer Cory Ondrejka, the dude who ostensibly runs the virtual world's tech, has left over "differences in opinion." The official line from founder and CEO Philip Rosedale states that Ondrejka is leaving at the end of this year "in order to pursue new professional challenges." As Rosedale poetically put it, their paths lie in different directions. Ah, the road not taken — like a path to a meaningful business. Anyone have more deets?

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Tue, 11 Dec 2007 17:44:37 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=332769&view=rss&microfeed=true
<![CDATA[ Second Life flaw allows virtual pickpockets ]]>

Second Life is already a bottomless vortex for time and money, right? Now, thanks to a security flaw, residents' virtual coinage won't be wasted on clothing and other unreal bric-a-brac. Hackers Charles Miller and Dino Dai Zovi have found a QuickTime exploit which allows them to "pickpocket" unsuspecting avatars. When a resident walks by an infected piece of streaming media, it triggers a website which takes control of the avatar and cleans out its Second Life cash and property accounts.

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Mon, 03 Dec 2007 15:52:20 PST Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=329440&view=rss&microfeed=true
<![CDATA[ The Lobby's leisurely entrepreneurs ]]> HoffmanSze.jpgWhile other startup founders have to stay home and, you know, work, these guys have the time and the spare $3,000 to spend hanging out at a zero-agenda conference in Hawaii. (For the record, we're jealous.) Spotted in Yahoo executive Bradley Horowitz's Flickr stream: Benchmark entrepreneur-in-waiting Nirav Tolia; "stepped-up" LinkedIn chairman Reid Hoffman; FeedBurner founder Dick Costolo, who's rolling in Googlebucks; Linden Lab CEO Philip Rosedale; Evan Williams from Twitter; Mashery's Oren Michels; and
Kevin Rose (and his new haircut) from Digg with Joshua Schachter from the Yahoo-owned Del.icio.us. One question: Is this really Meebo CEO Seth Sternberg? I don't recognize him looking so unnerdly. (Photo by: bradley23)

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Thu, 25 Oct 2007 15:53:30 PDT Megan McCarthy http://valleywag.com/index.php?op=postcommentfeed&postId=315204&view=rss&microfeed=true
<![CDATA[ She's not a cartoon, she's the Paris Hilton of Second Life ]]>
Remember Second Life, the metaverse that seems to garner more mentions in the press than actual users? Well, CSI: NY treated us all to a lamer version of reality last night, incorporating Linden Lab's lonely virtual world into its plot. What we want to know: Why can't CBS understand that all we want from it is some Jessica Fletcher and a few sunny-skied pharmaceutical commercials?

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Thu, 25 Oct 2007 09:34:51 PDT Nicholas Carlson http://valleywag.com/index.php?op=postcommentfeed&postId=315066&view=rss&microfeed=true
<![CDATA[ The Library of Congress, busying itself with ... ]]> The Library of Congress, busying itself with a videogame archive, faces a conundrum in preserving Second Life, because Linden Lab doesn't track user conversations. An archived copy would just be "bunch of very beautiful buildings with nobody in them." Not much different from the real thing, in other words. The good news: If the librarians are searching for ways to preserve it, that means they're aware of Second Life's impending doom. [Kotaku]

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Wed, 24 Oct 2007 13:43:51 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=314267&view=rss&microfeed=true
<![CDATA[ The British government may dirty its hands ... ]]> The British government may dirty its hands with regulation of Second Life, as it sees issues like child pornography, identity fraud, money laundering, and copyright infringement as "causes for concern." Linden Lab's hands-off approach to policing its virtual world is only fueling inevitable government involvement. The only problem? As other, less boring metaverses steal Second Life's buzz and users, the bobbies may find that they're working the wrong virtual beat. [Times Online]

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Wed, 24 Oct 2007 13:13:44 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=314634&view=rss&microfeed=true
<![CDATA[ Second Life continues to suck ... the media's attention ]]>
Second Life's charm offensive is reaching epic proportions. Back in January, Valleywag emeritus Nick Denton noticed a rather disturbing trend: mounting Second Life hype. For three years after the virtual world's launch in June 2003, it remained, thankfully, widely ignored. But a BusinessWeek cover story on the first virtual millionaire, with the help of a workhorse PR agency, spurred a record 700 mentions, including press releases, as tracked in the Lexis-Nexis news database. Coverage has failed to abate, despite highly questionable user numbers and failed marketing campaigns. Why?

Mentions climbed steadily from December 2006 through March 2007, fueled by tales of avatar sex. The climax in May and June was due to the hubbub about businesses entering Second Life. At this point, Second Life mentions seem set to snowball. Whether or not Second Life maker Linden Lab ends up being a business success, it's managed to make its creation a shorthand for virtual-world hype.

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Mon, 22 Oct 2007 16:27:16 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=313709&view=rss&microfeed=true
<![CDATA[ "Law & Order" provides public service by scaring you away from Second Life ]]>
Second Life is well past its prime on the hype cycle. Which makes it, of course, just the right time for the sluggish broadcast-TV networks to discover it. The producers of "Law & Order: Special Victims Unit" have determined it's time to investigate the crime-scene-in-the-making of virtual worlds. Two college girls get sucked into a fantasy playscape — a fictional Second Life clone, Another Youniverse.


The plot, such as it is:14-year-old avatar Vixy Platinum is so popular in her Another Youniverse underage-vixen sex club that a fellow Youniverser can't resist meeting her in real life. She is, of course, actually in her 20s, and he is in his 60s. They don't hit it off, to say the least.

"Law & Order" isn't the only one trying to score viewers with virtual-world forays. "CSI: New York" is sending Gary Sinise on a rather hellish mission — to catch a killer residing in Second Life — on October 24's "Down the Rabbit Hole." CBS's attempt is more of a publicity stunt than public service announcement, though. It's participating in the fantasy by building a crime-lab funhouse in Second Life.

It makes sense, though, that the networks' crime dramas are now discovering virtual worlds. We've always maintained that Second Life was a killer app. Just not in the way its creator, Linden Lab, might have intended.

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Wed, 03 Oct 2007 13:28:16 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=306747&view=rss&microfeed=true
<![CDATA[ After four years of running a virtual world, ... ]]> long overdue upgrade to its physics engine. Havok 4 should, in theory, make Second Life a little less clunky by reducing crashes, minimizing lag, and improving collision detection (physical interaction between objects) and the world's actual physics. Of course, this engine is already a year old, Havok announced the newest iteration last month. [Worlds In Motion] ]]> Mon, 01 Oct 2007 13:35:50 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=305807&view=rss&microfeed=true <![CDATA[ Are Second Life's users brain-damaged? ]]> John LesterCAMBRIDGE, MASS. — John Lester, Boston operations director for Linden Lab, the maker of Second Life, is giving the standard sales pitch for the virtual world. His claim: "It's full of people." We wonder if Lester (pictured) would so readily say that to Second Life's corporate-marketer customers, who have found their 3-D Second Life "islands" to be virtual ghost towns. Or to Second Life's disgruntled users, who are stymied by the service's struggle to increase its population capacity. "Our brains crave it," Lester claims. His former job? Creating online communities for patients with neurological disorders. That speaks volumes about Second Life's user base, doesn't it?

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Wed, 26 Sep 2007 11:29:14 PDT Owen Thomas http://valleywag.com/index.php?op=postcommentfeed&postId=304031&view=rss&microfeed=true
<![CDATA[ Google Earth to take on Second Life ]]> My WorldHere we go again. Google is, apparently, terraforming Google Earth, its 3-D flythrough of the planet, into a virtual world. Rumored for more than a year, particularly since the acquisition of 3-D modeler Sketchup, confirmation of Google's new "My World" comes in the form of a beta-testing questionnaire circulated among Arizona State University students asking, on behalf of a major Internet company, whether they were into games and social networking, and already had an avatar and a Gmail account. If anyone can pull off a virtual world that's actually interesting, it's Google. But this is like prospecting in the old West. Everyone from Sony to Linden Lab on down is attempting to cash in on the hot new "virtual world" frontier. Eventually, they'll figure out that it's dry, dusty, and mined out. It's just a question of how long that will take.

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Mon, 24 Sep 2007 12:08:31 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=303014&view=rss&microfeed=true
<![CDATA[ Second Life land bubble ]]> Second LifeFor all of Second Life's apparent freedoms, it certainly mimics the first. Linden Lab's virtual world is experiencing a bit of a land crisis — there's far too much readily available. In August, Linden Lab announced it was limiting new land creation due to falling prices. Now Linden is halting production while it implements a new auction system in the hopes that the recess will clear out caches. Second Lifers are none too happy. With the ban on gambling and flooded land market devaluing holdings, the economy is taking a nose dive. It looks like Lindens have realized they're buying little more than Florida swamp land.

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Wed, 12 Sep 2007 13:54:56 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=299278&view=rss&microfeed=true
<![CDATA[ Second Life anonymity be damned ]]> Robin Linden, aka Robin HarperSecond Life, the virtual world we love to hate, announced it's rolling out the beta of its Identity Verification system today. Sick of the constant name-calling afforded by the virtual world's anonymity, Linden Lab is taking steps to police its surreal estate through a voluntary registration program. VP of marketing Robin Harper revealed that the identification system will "independently verify certain aspects of their identity (their name, age, location and sex)" and "establish trust by removing a layer of anonymity." The move, of course, essentially destroys that which is valued in Second Life — freedom to do anything (except gamble). Linden Lab's hope is that landowners will put age gates on their islands, and this system will prevent minors from entering sex dungeons. Of course, minors looking to enter sex dungeons will be too smart to volunteer that information.

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Wed, 29 Aug 2007 11:12:29 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=294700&view=rss&microfeed=true
<![CDATA[ Second Life's Masquerade ]]> SecondLifeBall.jpgSo, did you attend the 800-person strong Second Life Community Convention in Chicago this weekend? No? Neither did we, but CNET reporter Caroline McCarthy (no relation) braved the hot air and hype at Chicago's Hilton hotel to bring a first-person account of the Second Life gathering. She also took some lovely pictures at the conference's Masquerade Ball. Prominent Second Life advertisers like Cisco and IBM might want to take a look at the gallery — seeing the players in real life, as opposed to avatar form, might help them to better tailor their "islands" — Second Life creator Linden Lab's word for private areas in Second Life — to potential customers.

For instance, American Apparel might want to create a sweatshop-free ball gag for this guy and IBM might try marketing a furry-friendly keyboard for customers with larger than average paws. Photos by Caroline McCarthy/CNET News.com

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Mon, 27 Aug 2007 15:00:48 PDT Megan McCarthy http://valleywag.com/index.php?op=postcommentfeed&postId=293926&view=rss&microfeed=true
<![CDATA[ Regulating Second Life ]]> Second LifeThe recent run on Second Life's Ginko bank, one of the virtual world's financial institutions, has prompted many residents to ponder whether their magical playland might not need some regulations after all. Their fears aren't fueled by lewd acts or incessant griefer attacks. Rather, they're about the one thing that truly matters: money. CFO magazine recently looked into the bank's failure as evidence that some form of outside oversight is needed to guard against fraud, money laundering, tax evasion, and incidents like Ginko and the recent theft from the World Stock Exchange. An excellent suggestion. But the article fails to deliver on its promise.

CFO fails to actually answer the question it poses, which is how to regulate Second Life. Sure, there are a few comments from Second Life creator Linden Lab; a spokesman says the company has no desire to police Second Life. An SEC spokesman makes some noncommittal remarks. Before concluding that Second Life regulation is up to Linden Lab, the CFO article briefly touches on the formation of the Second Life Exchange Commission, a supposedly grassroots movement charged by some observers with conflicts of interest.

Whatever the outcome, the kerfluffle over regulation exposes the reality of Second Life: It's all about the money. And once corporations wake up to the reality that there's no real money to be made, these arguments about regulation will be moot. As will Second Life itself.

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Fri, 24 Aug 2007 11:19:07 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=292556&view=rss&microfeed=true
<![CDATA[ Second Life now features virtual temps ]]> SimulalityThe reason why companies like Coca-Cola or H&R Block failed in Second Life isn't because it's a bad investment, it's because they didn't personalize the experience. At least that's what Antony van Zyl, cofounder of Chicago-based Second Life marketing firm Simuality, would have you believe. "When you walk into this virtual reality there should be a person who greets you and directs you where you need to go," he said. "It's absolutely vital that there is human interaction." Van Zyl's company, which offers a hodgepodge of Second Life services, is starting its own staffing service. Small companies that don't have a large enough staff to deploy them in Second Life can now order virtual receptionists to act as their Second Life presence. A bit counterintuitive — most people join Second Life to escape human interaction. And an empty front desk would fit the ghost-town theme.

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Mon, 20 Aug 2007 13:21:07 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=291425&view=rss&microfeed=true
<![CDATA[ Second Life gets a well-deserved drubbing in Time ]]> Are you a Linden?Linden Lab CEO Philip Rosedale is learning, the hard way, how a charm offensive can turn, well, offensive. The man behind virtual world Second Life may have staged BusinessWeek's glowing visions of the future and Newsweek's virtual wet kiss, but now comes the backlash. Following Wired's recent expose on fleeting marketers, Time's Kristina Dell takes a crack at taking out Second Life.


Dell is hardly a stealthy assassin. She telegraphs her strikes. We already know that Second Life's user base is highly inflated (8.7 million registered users, but only 600,000 are considered active). We know that Second Life has been hyped to hell and back and hasn't lived up to advertisers' expectations (American Apparel and Starwood Hotels have pulled out entirely). And we know it's facing a slew of legal troubles (FBI crackdown on gambling, the German police are investigating a child pornography ring, and there's continued talk of levying taxes on virtual sales).

But the deadliest mine buried in the Time article is the fact that Linden Lab, itself, is trying to find some way to instill control over its world. "The dilemma for Linden Lab," writes Dell, "is how to rein in its creation without alienating hard-core users." The griefers — people who smeared John Edward's campaign headquarters with feces or launched a flying penis assault on virtual land baron Anshe Chung — are making the environment inhospitable to new users, who provide a valuable audience, and advertisers, who rent space in Second Life to reach them. (Linden Lab makes its money by charging as much as $1,675 a month for a plot of land.) But any effort to thrust laws and regulations upon the populace defeats the entire premise that Second Life is built upon — it's a world where you can be anyone and do anything, or vice versa.

Time's writer ultimately disappoints. Dell ends playing with her prey, like cat with mouse, but she doesn't go in for the kill. We're glad, however, to assist. There's no way for Second Life to meet its promises to both users and advertisers. Linden Lab CEO Rosedale's campaign to win back the press has stalled and failed.

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Mon, 13 Aug 2007 12:28:58 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=288879&view=rss&microfeed=true
<![CDATA[ Honey, pick up a new blazer if you're going to Second Life ]]> Second Life shopping spreeWhen you can visit Second Life, why ever leave your home? Dynamedia, the marketing company that made it possible to order fresh pizzas from the confines of Second Life, wants to ease the virtual world's toll on your wardrobe. It's currently searching out companies for its VirtuReal project. Coming soon to a virtual mall near you, the ability to purchase real-world items. Just what we need. Shopping from the comfort of your pajamas? The Web spawned Amazon.com for a reason, and that reason didn't involve avatars flying around with shopping bags.

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Fri, 10 Aug 2007 12:06:43 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=288311&view=rss&microfeed=true
<![CDATA[ The new and improved Internet, now with motion sickness ]]> Die, Second Life, die die dieWhy can't virtual worlds just die a quiet, dignified death? Because Businessweek Online has proclaimed them the future of the Internet, that's why. Google, IBM and Second Life creator Linden Lab are currently plotting to turn the entire World Wide Web into a virtual world. God help us all. Picture this: You go on a virtual shopping trip with virtual representations of your virtual friends to virtually try on jeans that you can buy on the virtual spot. After your avatar finishes her modeling spree, you can — *gasp* — brave the sunlight to purchase the exact same pair in a brick-and-mortar store. Never mind that your avatar is 10 sizes smaller than the real you. Details.


We already spend too much time on the Internet. Transforming the convenience of one-click shopping into a time-consuming, computer-crashing trek through a virtual mall is an idea that only someone with a bunch of servers to sell could love.

The scheme to merge real worlds and virtual ones, of course, solves Second Life's virtual-ghost-town problem: Real-life stores could reflect actual crowds in their virtual counterparts, which would mask the fact that no one actually wants to log on to shop. If this comes to pass, we could say that Second Life's stores are so popular, no one goes there anymore — and mean it.

Another part of the plan: Let people take avatars from one world to another. As hilarious as the notion of lame Second Life characters getting mowed down by an army of trolls in World of Warcraft is, it's unlikely to happen. There's quite a technological barrier to open world access. First, a whole bunch of standards need to be established on stitching the worlds together. Linden Lab thinks it's going to take two years just to release its software code so other people can build on top of it.

Hopefully, by that time, people will come to their sense and realize that the best thing about the Internet is that it lets you get things done faster. So you can tend to your first life, not live a second one.

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Tue, 07 Aug 2007 11:14:29 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=286521&view=rss&microfeed=true
<![CDATA[ Advertisers aren't the only ones suckered ... ]]> Advertisers aren't the only ones suckered into Second Life. Columbia Journalism Review chronicles the migration of gullibly neophilic reporters to Second Life. The first journalist, Wagner James Au, was recruited and paid for by Linden Lab CEO Philip Rosedale. [GameSetWatch]

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Tue, 07 Aug 2007 10:56:32 PDT Mary Jane Irwin http://valleywag.com/index.php?op=postcommentfeed&postId=286681&view=rss&microfeed=true
<![CDATA[ Anticipating an untimely demise for the virtual ... ]]> Library of Congress] ]]> Mon, 06 Aug 2007 14:58:59 PDT Tim Faulkner http://valleywag.com/index.php?op=postcommentfeed&postId=286590&view=rss&microfeed=true