deathwatch
The Electronic Entertainment Expo, the annual videogame trade show, was recently downsized from 60,000 attendees to a scant 3,000 or so. Why? Because exhibitors were sick of the exorbitant costs associated with putting together a booth in the cavernous Los Angeles Convention Center, and wanted an insidery event, not one open to all comers. Seeing a void left, IDG Entertainment, publisher of
GamePro and the now defunct
GameStar (a sort of
Maxim for videogames), swooped in to host
E For All. It's a public event, unlike the new E3's restricted-access gathering, and tickets for the four-day show go for $90. There's one problem: Exhibitors have no desire to attend.
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